Giant Walking Eye

Giant Walking Eye

por DirtyCoffee
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Giant Walking Eye

Valoración:
2.9
Lanzamiento: March 12, 2012
Última actualización: March 19, 2012
Desarrollador: DirtyCoffee

Etiquetas para Giant Walking Eye

Descripción

Invade la Tierra. Mejora tus caminantes. Destruye a la humanidad. Giant Walking Eye es un runner de distancia que te pone en la piel de un robot alienígena, atravesando 25 de las principales ciudades del mundo. Usa tus láseres y misiles para defenderte de los patéticos ataques humanos mientras tu garra cosecha su carne para el bien de la especie alienígena. Al ganar velocidad, obtendrás un escudo poderoso que te protege de tanques, bazucas y helicópteros.

Cómo jugar

Elige una ciudad para invadir. Cada ciudad tiene un objetivo: destruir tanques o helicópteros, recolectar humanos o alcanzar una distancia. Elimina soldados con bazuca y tanques con tu láser. Recolecta el resto de los humanos dejando que pasen bajo tu caminante. Su carne servirá como dinero para mejoras. Si te golpean mientras tu velocidad es superior a 30 m/s, el escudo absorberá el impacto. Por debajo de 30, morirás. ¡El disparo de la Nave Nodriza puede ayudarte a sobrevivir los ataques más devastadores de la Tierra! V para disparar el láser. C para disparar misiles (cuando estén desbloqueados). Flechas arriba/abajo para apuntar los misiles (cuando estén desbloqueados). Espacio para disparar el ataque de la Nave Nodriza (cuando esté desbloqueado). P para pausar el juego.

Actualizaciones del desarrollador

Mar 12, 2012 11:04am

v 1.04 – Added Upgrade button to Score Screen.

Comentarios

0/1000
Evergod41 avatar

Evergod41

Mar. 12, 2012

13
1

Several suggestions: 1) The laser crystal upgrade is completely useless and simply takes up space, which I can guess was it's sole intent, I'd much like to see it usable. 2) In the early levels there isn't any real eye-catching component to the humans that can actually do anything, sure there's the kinda large grey block they carry, but several times (when I was actually paying attention) I've been hit by something I thought was just another mg wielding rabble-rouser. 3) The rate of 'flesh' gain seems much too low to me, though that's something that would take many testing and testers to do. And 4) That transition sequence, with the eye, is that really necessary? sure it kinda lends to the name, but they aren't actually in the game... it just takes too long to go from the, two, screens of the menu that regular players will actually look at.

kaiwoklaw avatar

kaiwoklaw

Mar. 12, 2012

7
1

Doesn't it seem like the missiles need some kind of aiming indicator? I always miss if I have to manually aim at a helicopter.

kaiwoklaw avatar

kaiwoklaw

Mar. 12, 2012

7
1

I would like to be able to go to upgrade screen from city end screen.

DirtyCoffee
DirtyCoffee Desarrollador

Done.

AArdias avatar

AArdias

Mar. 12, 2012

14
3

good but need weapon fire by mouse

CRAZYOWL avatar

CRAZYOWL

Mar. 12, 2012

5
1

I felt that this could have real potential........ a little more control available to the 'thing' . More control over the laser would be a great start. Good.

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