Apocalyptic Splish-Splash

Apocalyptic Splish-Splash

por Doughnuts
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Apocalyptic Splish-Splash

Valoración:
2.2
Lanzamiento: October 30, 2013
Última actualización: October 30, 2013
Desarrollador: Doughnuts

Etiquetas para Apocalyptic Splish-Splash

Descripción

Sobrevive a un apocalipsis zombi de práctica con solo una manguera de incendios a tu disposición. Prepárate para un apocalipsis real rociando una horda cada vez mayor de zombis de cartón en este divertido shooter arcade creado en 2 semanas para el Walking Dead Games Jam. ¡Cuéntanos qué te parece el juego y diviértete!

Cómo jugar

Dirige la manguera de agua con el ratón y aumenta la presión manteniendo presionado el botón izquierdo. Derriba a los zombis antes de que te ataquen. Combina otros objetivos para obtener puntos extra.

Comentarios

0/1000
dalewj avatar

dalewj

Oct. 30, 2013

1
0

not so terribly exciting

Kinglake avatar

Kinglake

Oct. 30, 2013

0
1

(3/2) Kongregate removed the paragraphs -.-

Kinglake avatar

Kinglake

Oct. 30, 2013

0
1

(2/2)

I really love the bonus hit points that unlock mini-games, it's always really exciting to see what it is and also provides a new challenge!

I think this game would be perfect with a light gun on an arcade machine! You guys did a great job and it's an interesting take on the theme of 'All Out War', although i'm not keen on the inclusion of zombies - the juxtaposition between the horror of the zombies and an 'infection' and the innocence of a child wanting to imitate his father is quite an interesting idea.

Overall a really great experience, i'd like to see more developments on the game. More levels would be great, but perhaps more than that - i see this being an interesting on-rails shooter - maybe it could be interesting to play with prototyping some kind of progression.

Kinglake avatar

Kinglake

Oct. 30, 2013

0
1

(1/2)

I really like the idea, i think the aesthetic is really nice. I'm not so keen on the menu art - it doesn't really fit the game (nor does the music).

I'm not such a big fan of the help screen, i don't really see a need to have it as text like that - you probably reasonably have a short in-game tutorial at the beginning of the round (even if it's only a few seconds as it would only need to be very simple). I Like the curve of difficulty although there doesn't seem to be any consequence for holding the mouse down - seems like if there's no consequence for holding the mouse it should just be on all the time or there should actually be a consequence. It could also be cool if you could pop the bubbles in the background of the menu/help screen (tiny tiny mini-games to break up the down time - like when the bubbles are moving etc).

The controls feel nice at first although slowly become more difficult to control when the speed starts to ramp up.