This Is Why We Have Maps
por EmeraldHaze
This Is Why We Have Maps
Etiquetas para This Is Why We Have Maps
Descripción
¡El increíble juego escrito en Python pero jugado en Flash o cualquier otro cliente compatible! Es un sencillo explorador de mazmorras, con muchas funciones nuevas en la versión 2. Espero que nos sugieras mejoras y, por favor, danos críticas _constructivas_, por ejemplo: "Este juego es malo, al menos añade mapas anidados", no solo "Este juego es malo". V2: Mapas multinivel. Baldosas dinámicas (Llaves, derrumbes, combates simples). Editor de mapas (¡Esperamos tener suficientes para un pack de jugadores en la V3!)
Cómo jugar
Por favor, lee las instrucciones dentro del juego.
Actualizaciones del desarrollador
Game will NOT work from the 2nd of July to 16th of july, although it may be back up before that.
The crash-upon-moving-back-and-forth bug is still in force, not that it causes me any trouble.
Note: We will have the occasional downtime for bugfixs and updates. Last downtime started at 10:54, -5 time. June 21: Fixed
Comentarios
Kgobo
Jun. 17, 2011
you click on the weird star things next to the words
AlphaPT
Jun. 21, 2011
Ok, game works now. So a proper review. This game goes out to a very specific kind of people. Those who played old school dungeon crawlers, that had to draw their choices down or memorize their steps in order to advance in the game. Not for everyone, I have to say. Indeed the name of the game makes its justice. This is why we have maps. And need them. Colour scheme apart, and disregarding the very tight aim of the game, and repetitive dialog, a 3\5 is in order, since whoever developed this at least made an effort to work out the kinks and make it playable.
dukejacob3
Dec. 31, 2011
Dosent work :(
150xFIVE
Jun. 16, 2011
Nothing happens.
EmeraldHaze
Jun. 16, 2011
This game is soooooooooooooooooooooooooooo awesome!