Fruit Shoot by Englishacorn
por EnglishAcorn
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Fruit Shoot by Englishacorn
Etiquetas para Fruit Shoot by Englishacorn
Descripción
Fruit Shoot es un sencillo juego de disparos point and click con una pequeña variedad de frutas. El objetivo es lograr la máxima puntuación, con un límite de nivel en 20. Las frutas comienzan a caer de los árboles y, si no las destruyes, te quitan vida. Al hacer clic sobre ellas (dispararles) puedes destruirlas y recuperar vida y salud. Las manzanas requieren un disparo. Los limones requieren cinco disparos y otorgan más puntos y salud. Las peras requieren ocho disparos. Si aciertas diez frutas seguidas, obtienes un multiplicador de combo. Comienzas el juego con un cargador de tres balas. Al destruir frutas ganas experiencia y subes de nivel. Cada nivel aumenta tu capacidad de munición. Debes recargar cuando el cargador esté vacío.
Cómo jugar
Controles generales para este juego:. LMB – Disparar o seleccionar. RMB – Recargar. P – Pausa. ESC – Salir y reiniciar/reiniciar.
Actualizaciones del desarrollador
Tip: When the lemons appear focus on them instead of the apples. Same goes for the pears.
Tip: You only start with three rounds, your ammo cap increases with each level. Remember to reload early on, else its easy to lose life quickly.
Comentarios
FishedyFish
May. 12, 2012
Not a bad game. The artwork is really nice and distinct, although two different styles. I love the chilled music. Although the sound effects could do will a little work. The gameplay was nice. However, it does become a little hectic and repetative towards the level 15+ mark. Maybe in a future update, add a variety of levels or maybe some manual upgrades instead of the automatic ammo enlarger. Love the beginning screen though. Very aesthetic. Hope to see more of your work.
Thank you for trying my game. Yeah, you've suggested areas I'd like to improve on. I had thought about changing the gaming dynamics to later introduce a bit more variety. At the moment its mainly a highscore grinder. This game is partly my first attempt, to them build upon afterwards. I appreciate the feedback. :)
jerqqq
May. 12, 2012
If you make another game, try to just call it by the title and not include your name in it. Thought the choice is yours and you aren't necessarily inclined to listen to me.
Thank you for the feedback. I think I'll take your advice on board. I felt 'Fruit Shoot' was a little too generic, and on a whim I added the later part. Instead I should have chosen something more original. Much appreciated.
Bow_Down_To_Me
May. 17, 2012
2nd place of all time ftw!
:) Thank you for playing the game. Any suggestions are welcome.
krazie_13_69
May. 13, 2012
The "ammo" loaded, only goes up to 3/5 instead of a full 5/5 and if I'm not quite mistaken, only starts with 1 of those 3 loaded :\
Thank you for your comment. The loaded 'ammo' is capped at each level by 3 rounds. So at level 1 you only have 3 rounds before you need to reload. At level 2, this goes up to 6 and so on. For me the game starts with 3 rounds loaded with two empty spaces in the magazine. Unfortuantely I had to change the game mechanics around after I had created a lot of the artwork, so I kept the 5 shot magazine despite it not always loading fully to begin with. If howeve you are finding that only 1 bullet is loaded when you start the game, please let me know again and I'll look into seeing why that happens. Thank you for your feedback.
HyperDingo
May. 13, 2012
The sound effects made the game feel like I was playing a Cuboy game. It could've been better, but you struck a chord in my little cube-heart. 5/5
Haha, thank you for your feedback. I had to look up Cuboy (very entertaining). I can see what you mean about the similarities. Fortunately I'm still improving the above the game, hoping to extend it, change some of the artwork and update the sound effects. Thank you again.