Bob's Space Crusade

Bob's Space Crusade

por EpicChambers
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Bob's Space Crusade

Valoración:
2.1
Lanzamiento: December 30, 2011
Última actualización: December 30, 2011
Desarrollador: EpicChambers

Etiquetas para Bob's Space Crusade

Descripción

¡Ayuda a Bob a salvar el mundo del bombardeo de asteroides elementales! Provoca explosiones épicas en el camino. No tengas piedad en esta experiencia de disparos espaciales. Créditos: Michael Chambers – Programación. Kyle Hoggart – Arte 2D/3D. Caleb Cuzner – Audio. Foros de Unity3D – Agradecimientos especiales.

Cómo jugar

Muévete con las flechas derecha e izquierda para girar a Bob y su cañón. Presiona A/S/D para lanzar diferentes misiles. Presiona Q para destruir el misil actual.

Actualizaciones del desarrollador

Dec 30, 2011 12:00pm

Version 1.0 is released

Comentarios

0/1000
Mad_Machine avatar

Mad_Machine

Jan. 24, 2012

1
0

Hey fellow Unity developer! This is a fun little game. I LOVE the explosions! I'm a particle effects guy, so I love great explosions. The asteroids were nice too, although the texturing needs a little work -- it doesn't quite look right. Perhaps the texture is mildly stretched? The smoke trailing from the asteroids doesn't look quite right. I think you could do without the smoke. Asteroids don't trail smoke anyway (but comets do!). The guided missile feature was interesting. Not quite my cup of tea, as I prefer fire-and-forget (either unguided bullets, or self-guided missiles). But that's just me. I would recommend having a look at the missiles and getting them to rotate to point in the direction they are moving when you guide them. Lastly, I like the music! Nice work.

EpicChambers
EpicChambers Desarrollador

Hey cheers for the comment and thanks for playing. The particle effects are one of my favourite aspects of the game too glad others like them. We agree with you about the asteroids and its something that'll be addressed in a future update to the game, the smoke is more to help indicate what type of asteroid it is which could probably be changed a little to emphasise that more. The guided missle feature as I think I've said was a bug that we decided to keep in, it seems to be a bit hit and miss so far so I guess its something we'll have to discuss to change or keep. Missile rotation is definitely getting done though! Thanks again for the nice comments, hopefully you'll enjoy the game even more when it gets updated.

simplegoogly avatar

simplegoogly

Jan. 07, 2012

1
0

The game finishes very fast. Is it dependent on number of asteroids missed? It should not be. Needs upgrade. Also there is no rotation of the missile. I think there should be an interactive tutorial. I just skipped tutorial completely. Mute button. I chanced upon how the missiles moved if you press left or right. I think that is not right (maybe different keys for moving the missiles in air). It would have been more fun with mouse. Best of luck.

EpicChambers
EpicChambers Desarrollador

Many thanks for playing and taking the time to post a comment on what you think of the game. The game does finish fairly quickly which is related to the number of asteroids missed, more than 10 and its game over which I can see now is very low tolerance. The asteroids not rotating is a visual error that went unnoticed when I was debugging it, a glaring error now I look back. A mute button is definitely something I'd consider adding or an entire options menu along with pausing. An interactive tutorial is a great idea and its something I'll consider adding if I update the game in the future. The missle control started as a bug but me and Kyle decided it added a little extra to the game so we kept it in, some extra development of that might not be a bad idea. The mouse control is also something I agree with and will think about, thanks a lot for the feedback!

TadnJess avatar

TadnJess

Dec. 31, 2011

1
0

Tough! Stuff moves waaaaay too fast.

EpicChambers
EpicChambers Desarrollador

Thanks for playing! The speed of some of the asteroids can be a bit much, its possibly something I'd look at changing in future builds or games. I also think a varying difficulty could be something I would look at with different lose conditions, is this something you'd say could improve this game?

balazs avatar

balazs

Dec. 30, 2011

0
1

You failed.

EpicChambers
EpicChambers Desarrollador

Related to the losing screen at the end? Thanks for playing, if you have any other comments feel free to post them I'd be interested in hearing what people liked and didn't.