Stellar Impulse
por FrankMoricz
Stellar Impulse
Etiquetas para Stellar Impulse
Descripción
Juego de disparos en Unity pre-alfa con una IA compleja y experimental. Esta versión es para recibir comentarios de la comunidad.
Cómo jugar
W/S - Propulsar. A/D - Girar. SHIFT - Impulso. ESPACIO - Disparar armas. TAB - Lanzar bomba. F1 - Ayuda
Actualizaciones del desarrollador
Added randomized upgrades including: bouncing bullets, speed increase, live radar, and immediate full-charge. Also decreased the base AI difficulty.
Comentarios
AstralTwilight
Nov. 24, 2011
Looks promising. Would make a great maze game. special weapons and objectivs are a definite need.
I appreciate the feedback. I definitely want to make the levels much more complex, and of course with the multiplayer possibilities I can do some real arena-type setups. The weapon upgrades and extras will be next to come, and following that I'll have some objectives that will send players to the next level.
EPR89
Nov. 25, 2011
Have you ever played one of these space exploration games, where you start out with a small ship and take missions, trade stuff and do all kinds of other things to earn money or scavenge to get better equipment and ships? I think this could become something similar.
That's a pretty awesome idea. I was actually thinking about adding choice "perks" to it as well for each respawn. Perhaps like upgrades you can choose to start with while in-game you gather upgrades from enemy drops or "money" that can be used at a sort of space station. In a more final version, I want at least 4-5 ship choices for the player as well with different strengths/weaknesss.