Stellar Impulse

Stellar Impulse

por FrankMoricz
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Stellar Impulse

Valoración:
2.3
Lanzamiento: November 24, 2011
Última actualización: November 25, 2011
Desarrollador: FrankMoricz

Etiquetas para Stellar Impulse

Descripción

Juego de disparos en Unity pre-alfa con una IA compleja y experimental. Esta versión es para recibir comentarios de la comunidad.

Cómo jugar

W/S - Propulsar. A/D - Girar. SHIFT - Impulso. ESPACIO - Disparar armas. TAB - Lanzar bomba. F1 - Ayuda

Actualizaciones del desarrollador

Nov 24, 2011 8:55pm

Added randomized upgrades including: bouncing bullets, speed increase, live radar, and immediate full-charge. Also decreased the base AI difficulty.

Comentarios

0/1000
AstralTwilight avatar

AstralTwilight

Nov. 24, 2011

2
0

Looks promising. Would make a great maze game. special weapons and objectivs are a definite need.

FrankMoricz
FrankMoricz Desarrollador

I appreciate the feedback. I definitely want to make the levels much more complex, and of course with the multiplayer possibilities I can do some real arena-type setups. The weapon upgrades and extras will be next to come, and following that I'll have some objectives that will send players to the next level.

EPR89 avatar

EPR89

Nov. 25, 2011

1
0

Have you ever played one of these space exploration games, where you start out with a small ship and take missions, trade stuff and do all kinds of other things to earn money or scavenge to get better equipment and ships? I think this could become something similar.

FrankMoricz
FrankMoricz Desarrollador

That's a pretty awesome idea. I was actually thinking about adding choice "perks" to it as well for each respawn. Perhaps like upgrades you can choose to start with while in-game you gather upgrades from enemy drops or "money" that can be used at a sort of space station. In a more final version, I want at least 4-5 ship choices for the player as well with different strengths/weaknesss.