Idle Tech Tree - [Early Access]
por GeorgeCH1983
Idle Tech Tree - [Early Access]
Etiquetas para Idle Tech Tree - [Early Access]
Descripción
[ACCESO ANTICIPADO - ACTUALIZACIONES DIARIAS]. [VERSIÓN PROTOTIPO 0.10]. ¡Explora un árbol tecnológico al estilo 4X! Avanza desde el fuego hasta la fusión mientras guías a la humanidad desde sus humildes orígenes hasta los límites del sistema solar. ¡La exploración te espera! *Idle Tech Tree está en estado de acceso anticipado por ahora, con nuevas versiones diarias y nuevas funciones semanales.*. ¡Únete a nuestro Discord en https://discord.gg/7McFQap para compartir tus comentarios!
Cómo jugar
- Únete a nuestro "canal oficial de Discord":https://discord.gg/7McFQap. - Los puntos de ciencia se generan mediante tus investigaciones y se gastan en mejorarlas. - Los puntos de descubrimiento se obtienen al completar objetivos y alcanzar hitos de investigación. - Cada investigación tiene una pequeña probabilidad de producir un punto de descubrimiento en cada ciclo. - Los puntos de descubrimiento se usan para mejorar potenciadores y planos, desbloquear investigaciones y comprar y mejorar potenciadores. - Completa suficientes objetivos en cada rango para hacer prestigio. - Cada investigación desbloquea potenciadores pasivos en el nivel 100, incluyendo la capacidad de generar puntos de descubrimiento en los ciclos de investigación. - Desplázate con WASD/teclas de flecha; acerca/aleja con Q/E, Numpad +/- o la rueda del ratón.
Actualizaciones del desarrollador
0.12.4
- Added Prestige Levels 33 and 34
- Fixed a background crash that occurred when there were insufficient blueprints in the blueprint shop
- Rare and epic blueprints should no longer appear in the blueprint shop
- Level 100 discovery chance boost now works correctly
Please share feedback / report bugs in our Discord
Comentarios
Orogogus
Oct. 21, 2019
It would be nice if researches turned color or got a border when they reach lvl 100 and got their tech effect. Under the current version, that would let me know that I don't have to look at them again since their science output is irrelevant by the time they get that high.
egolend
Oct. 28, 2019
The balance is slightly out when you need discovery points. Despite other ways of getting them the vast majority of mine come from completing objectives. The 3 objectives I have are collect discovery points, collect blueprints (also from objects) and upgrade blueprints which requires me to have collected them first and has made my game grind to a halt as I wait to get to 20k for the one upgrade I have blue prints for.
Roarian
Oct. 29, 2019
Sooo I'm not sure how I'm supposed to collect several thousands discovery points & upgrade several blueprints & collect blueprints all at the same time? The passive gain of discovery points seems really slow so it's gonna take a long-ass time of waiting around, it seems.
Also is there a way to sell boosts? the cost of boosts is getting pretty high every time those goals come up, and soon they just won't be possible at all without waiting around for ages as well...
swedenexpress
Nov. 21, 2019
So after a couple of days on prestige 34 I've unlocked the entire science tree. The way the higher nodes in the tree gives increasingly higher income makes it quite easy to get up there.
RocketWidget
Oct. 09, 2019
Would be very nice if boosts remembered their slots, or if that was a setting. I hate replacing the boosts every prestige, so tedious even at the start, I can only imagine how bad it is once you have more of the tree open.
That's a great suggestion! I'll look into how to implement it.