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Star Fall

Star Fall

por GoldenGearGames
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Star Fall

Valoración:
2.3
Lanzamiento: June 12, 2010
Última actualización: June 15, 2010
Desarrollador: GoldenGearGames

Etiquetas para Star Fall

Descripción

Originalmente desarrollado para la competencia 'Alta Velocidad' de Experimental Gameplay Project en mayo de 2010, este juego trata sobre una estrella fugaz que se está apagando. Atrapa Sueños y Sueños Dorados para obtener energía estelar mientras evitas Pesadillas. Los Sueños Arcoíris tienen efectos aleatorios como estrella gigante, escudo contra Pesadillas y cola arcoíris.

Cómo jugar

Usa el ratón para moverte y recoge sueños mientras evitas pesadillas en este juego de ritmo frenético.

Actualizaciones del desarrollador

Jun 12, 2010 1:54pm

Reviews:
Rock Paper Shotgun
http://www.rockpapershotgun.com/2010/05/31/harder-better-faster-stronger-starfall/
Kotaku
http://bit.ly/9tYwSf

Comentarios

0/1000
Tsara avatar

Tsara

Jun. 12, 2010

7
3

Way to fast to actually have any kind of strategy. You basically can't react fast enough to do anything other than just let the game scroll along. Decent enough concept for a simple game, but needs more (other than the speed adjustment).

Selva avatar

Selva

Jun. 12, 2010

5
2

Hmm... Paralax scrolling. Mouse control (sluggish), Bits moving to fast to deal with. What is experimental here? The mosaic lok is cool though.

YaGames avatar

YaGames

Jun. 12, 2010

6
5

This was written for the High Velocity competition. http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/
It met its goals.

GoldenGearGames avatar

GoldenGearGames

Jun. 12, 2010

5
4

One strategy that was suggested but not part of the original design is to occasionally take a hit from a nightmare to slow down and regain control.

Blue101 avatar

Blue101

Jun. 12, 2010

8
12

(first!) well this was not even really wroth my time :(