Infinite Cave Runner

Infinite Cave Runner

por GrimmReaperGames
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Infinite Cave Runner

Valoración:
2.6
Lanzamiento: October 14, 2013
Última actualización: October 16, 2013
Desarrollador: GrimmReaperGames

Etiquetas para Infinite Cave Runner

Descripción

Recoge monedas mientras corres en una cueva. Las estrellas valen más cuanto más recojas sin perder ninguna. Esquiva trampas de pinchos y monstruos. Las mejoras te ayudan a sobrevivir más tiempo en el túnel interminable. Intenta conseguir todos los logros.

Cómo jugar

WASD o el ratón para moverse. Espacio o botón del ratón para saltar. M silencia la música. ESC o P para pausar el juego.

Comentarios

0/1000
raelly avatar

raelly

Oct. 03, 2015

1
0

FU*KING AFRICA

Happyhourham avatar

Happyhourham

Nov. 07, 2014

1
1

controls are weird as c. r. a. p.

GrimmReaperGames avatar

GrimmReaperGames

Oct. 16, 2013

1
1

Thanks to everyone who commented. The problem with the sound is partially a bug on the side of the unity engine. To avoid this I'd have to change the way i implemented playing sound individually at every point I want sound to play. As a hot fix, I removed the non working part in order to avoid confusion. The m key for muting the musik alone still works.

Equi4 avatar

Equi4

Oct. 16, 2013

1
1

My char keeps disappearing from the screen everytime I hit the edge of one of the holes in the ground. After a while he comes back - or not, cause he died while outside of the screen - VERY annoying. Music can't be turned off, no matter what I tried - REALLY ANNOYING cauz music suxx.

tenchi avatar

tenchi

Oct. 15, 2013

1
1

The controls are stiff, but that does ease with upgrades. The build up of speed is not an issue as many games do that (you may want to take a look at "Zombie Slash" for reference). Aside from the controls being a little stiff at the start and the mouse being too -for lack of a better term- "inaccurate", the only thing I have to comment on is that there should be a "mute fx" option in addition to the "mute volume/music" that already exists. As is, I'd give it a 3/5 with room to improve.