v1
por HappyGoth
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v1
Etiquetas para v1
Descripción
He decidido desarrollar juegos, así que aquí está la primera versión de mi primer juego. El producto final será algo parecido a Chaos Engine, con armas y entornos generados proceduralmente, posiblemente con multijugador e integración con Facebook. Pero estos proyectos tienen que empezar en algún momento, y si no publico un juego cuando ya es jugable, será un proyecto eterno que nunca verá la luz, así que lo iré publicando por etapas a medida que avance. Así que estate atento a la versión 2. Que será infinitamente mejor que la versión 1.
Cómo jugar
WASD: Moverse. Ratón: Apuntar. Clic: Disparar. P: Pausa
Comentarios
OceanSpud
Feb. 25, 2011
decent start,
A few easily implementable suggestions:
1) hold down mouse = continuous fire
2) have the speed accelerate and decelerate appropriately
3) give it an ending, at five kills say congratulations so at least the gamer has a sense of accomplisment
Not the worst game on here by far,
mobsie666
Feb. 25, 2011
Take it away. Bring it back better. Then I'll rate it. It's only a 1/5 right now. I'd say You've put it up way to early.
master54100
Feb. 25, 2011
so when creating things to fight there are 2 ways to do it, one creature that is as stong as or stronger than the player or lots of not so strong drones, you seem to have found a frustrating middle ground where every enemy fires about the same as the player and has more health than the player.
HappyGoth
Feb. 25, 2011
Thanks for the comment.
The click to fire is a design choice as I'll be putting in different weapons including an automatic fire so this is meant to represent a pistol. The aim is to have the circle replaced by a walking human sprite once I get the artwork started, which is why I've avoided acceleration, I may put a bit in later to smooth out the animation.
A positive ending is a one I may put into v2, the final game should have a persistent world but I can put it in for the smaller, self contained games.
tannerboy45
Feb. 25, 2011
i agree ^^^^^^^^^^^^^^