Flash End-of-Life, Ruffle Integration!
This game runs on Adobe Flash. Effective Jan. 2021, Adobe began blocking its flash player's use everywhere. Kongregate is now partnering with Ruffle to make some of our Flash content playable again. Please note: If you are using Ruffle, badges will not work normally. In order to earn a badge in a Flash game, you will need to complete the badge, then submit a screenshot (showing both proof of completion and your username) as a missing badge report using the report missing achievement option. Also, please join us in the Kongregate Discord for all the latest Kongregate news!
Battle Sails
por HopliteGames
Battle Sails
Etiquetas para Battle Sails
Descripción
Battle Sails is a turn-based strategy game in which you lead one of the four largest European powers during the Golden Age of Piracy. Your goal is simple: conquer the Caribbean. Manage your regions by building fortresses to defend them from your enemies, merchant ships to increase revenue and warships to invade other territories. But beware, your opponents are all doing the same! Sign or break peace treaties with them at your convenience. Diplomacy these days can be very unreliable...
- Four rival nations: England, France, Spain and the Netherlands.
- 20 regions to be conquered.
- 14 different technologies to gain an advantage over your enemies.
- Treasure Hunt mini-game.
- Random events that make each game unique.
- And many many boats!
Cómo jugar
Tutorial provided in-game. Mouse to navigate and control.
Comentarios
chunkymonkey99
Oct. 17, 2015
It would be nice if you could destroy your ships if you wanted to build bigger ones.
mooch82
Oct. 16, 2015
not being able to speed up, skip, or retreat from battle brings this game way down
jedimaster107
Oct. 17, 2015
This is the beginning of a really great game- almost like a naval Risk, with more complexity- but it needs a lot of fine-tuning before it gets there. The random events, for example (storms/pirates) don't add much. They just happen and make you lose ships, which is more annoying than depth-adding. Likewise the treasure hunting; it's not much more than an occasional bit of extra gold, since they don't appear often and they're not very challenging to solve. The diplomacy is pretty simplistic; I had Spain make peace with and declare war on me in the span of one turn, for no apparent reason. The combat AI isn't great either, with AIs sending single-sloop 'fleets' against ports defended by five ships and a fortress. Aside from that, the game is pretty bare-bones, but I know it can be really awesome if there's more things to do and better mechanics.
Rhum
Oct. 18, 2015
i wish i could see or know the range of my boat :p
Fortress is 4 squares diagonal include,
brigantine is 3 squares diagonal include,
sloop is 3 squares diagonal include,
frigate is 3 squares diagonal include,
galleon is 3 squares diagonal include.
dectopus
Oct. 15, 2015
Sloop can destroy frigate in one hit? That critical hit seems too critical...