The Last Bunker
por HyperHippoGames
The Last Bunker
Etiquetas para The Last Bunker
Descripción
¡Un prototipo completamente nuevo de las mentes retorcidas de Hyper Hippo! ¡Alguien (definitivamente no tú) ha liberado un virus horrible que convierte a las personas en zombis sin cerebro! Por suerte, ser absurdamente rico y ultra paranoico ha valido la pena porque eres dueño del Último Búnker. Abre tus puertas a las masas cansadas (y un poco apestosas) que huyen de las hordas de zombis. Por supuesto... una vez que los sobrevivientes sean rescatados, tendrán que ganarse su lugar, ¿verdad? Pásalos por descontaminación, la clínica, la cafetería y el depósito de suministros lo más rápido posible para que puedan trabajar en tu laboratorio produciendo Ciencia valiosa para ti. Usa Ciencia (y cualquier Cerebro Dorado que puedas recolectar de zombis o sobrevivientes agradecidos) para mejorar tu búnker con todo tipo de mejoras útiles como torretas extra, trampas para zombis, mayor tasa de aparición de sobrevivientes y clics más poderosos. Si te cansas de explotar zombis con el ratón, siempre puedes usar habilidades para colocar minas terrestres y alambre de púas frente a tu búnker. ¿O tal vez un ataque aéreo hará el trabajo? - Ten en cuenta que este juego es una alfa temprana, un prototipo "vertical slice". Hay planes para muchas funciones y contenido nuevos, ¡pero solo si disfrutas el prototipo! Así que por favor, déjanos tu opinión comentando abajo sobre lo que te gustó, lo que no, lo que te gustaría ver y lo que crees que debería añadirse. ¡Gracias por jugar!
Cómo jugar
- Usa el ratón para seleccionar sobrevivientes y darles un pequeño impulso de velocidad. - Haz clic en zombis, jefes y caracoles de botín para dañarlos y ralentizarlos brevemente. - Cuando tengas suficientes sobrevivientes en la fila para un procesador (como descontaminación, la clínica, la cafetería o el depósito de suministros), selecciónalo para procesar a varios de los sobrevivientes en espera. - Selecciona habilidades desde "Investigación y mejoras" para generarlas o activarlas cuando tengas suficientes recursos.
Actualizaciones del desarrollador
Thank you to everyone who has played and provided feedback thus far, please keep it coming!
Comentarios
Selva
May. 25, 2017
Okay. Nice "Pre Alpha." Suggestions follow. 1. Get the stat and help buttons out of the active play area. Loosing a survivor because the zombie is hiding behind the stat button is inappropriate. 2. Get a pause button. 3. Make clear what the upgrades do. (Manager?) 4. You have a glitch where the heads sometimes face the wrong way. 5. Progression is a tad slow. 6. The turrets do not seem to be particularly useful 7. Please do something about the reverse telefraging. Survivors spawning it an existing zombie and dying as a result is not a good plan. 8). The throughput speeds of the various levels of entry seem unbalanced. I'm not seeing how this achieves anything other than a larger and larger lock up of survivors in the bureaucracy. 9. Zombies and survivors could use a bit more variety in appearance. But that's a quibble. 10. How do you loose? Zombies can not harm the base so...
Great feedback! thanks for taking the time. To quickly address your notes. UI is not final and will absolutely need to be moved. Pause is being worked on, but is difficult to add retroactively. We are absolutely working on it. Agreed, Tooltips and upgrade clarity are needed. The facing glitch is in our backlog and bugs us too :). Progression and balance is ongoing, but does feel to slow at the moment, agreed. The spawn wave system needs to be rebuilt, which should address the irritating telefragging you mention. By thoughput speeds do you mean spawn speeds for enemies? if so, this is being looked into for our spawn wave revision for sure. Variety in zombies, survivors and bosses both aesthetically and mechanically are planned. No lose conditions beyond loss of efficiency and time, this will be given depth as we develop. This includes allowing zombies/bosses to harm your structures for sure. Thanks again!
KhaoticFuture
Jul. 19, 2017
Something causes massive lag to build up slowly over time (after about 30 min it is very laggy) I think it may be the blood splatters since that is the only thing that I can see that is constantly added but never disappear.
Bandman87
May. 24, 2017
for some reason the lab is not producing science for me
Hi Bandman, I appreciate the bug feedback! I am looking into this issue now. I haven't been able to reproduce it, but will continue to try to nail it down. Thanks for playing! Edit - This should be fixed today with the patch. Please let us know if you experience any more issues!
primeoffense
May. 24, 2017
This is a really solid concept. I would suggest drastically expanding the turret's range so that it's actually useful and to decrease the constant clicking, which gets old kind of fast.
Hi Prime, Thanks for the kind words, very glad you enjoyed it. Agreed, I think the base range can be upped on the turrets. There is an upgrade to reduce the clicking required on enemies, but it is likely not enough. I definitely want to avoid click fatigue and have big plans to do so in the future, but in the interim I will look towards reducing this too. Thanks for playing! Edit - This has been increased with the latest patch released today. Give it a try!
me_amor007
May. 29, 2017
getting science... no problem, but the brains i need compared to the rate i get them (even after full upgrades) is terrible. Also the guns dont do much, i would like to know te power of clicking and the power of the guns compared to the strength off the zombies Keepit up and it wil be a graet game.
Hi Me_Amor007 Thanks for playing and the great feedback. We're looking into a potential bug with brains not dropping as much as they should for returning users. In addition to this, we're looking into adjusting the guns, zombie health scaling, brain drop scaling and click dmg scaling. Great idea about having the gun damage scaling with your click damage, we'll experiment with this and see how it works out. Stay tuned for updates soon and thanks again!