Signal Stopper

Signal Stopper

por IhabN
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Signal Stopper

Valoración:
2.3
Lanzamiento: April 28, 2011
Última actualización: April 28, 2011
Desarrollador: IhabN

Etiquetas para Signal Stopper

Descripción

El juego de defensa definitivo. Desafiante, estratégico y divertido, así es este juego.

Cómo jugar

*Actualización: El sistema de apuntado ahora es instantáneo y la velocidad de las balas ha aumentado. Para quienes dieron una puntuación baja por esto, por favor reconsideren sus votos. También se ha revisado la ganancia de señales para un juego más equilibrado. La dificultad se ha reducido un poco. -Haz clic en las ubicaciones (Círculos negros) para construir. R→RAP (Atajo 1). W→WRP (Atajo 2). H→HCP (Atajo 3). -Haz clic en una estructura para mejorarla o venderla. Arriba→Mejorar (Atajo U). $→Vender (Atajo S). Hay 5 mejoras para cada estructura y en el nivel 5 cada una obtiene una habilidad especial. Puedes ajustar la dificultad en el menú de opciones y configurar la música y los efectos de sonido. Presiona M en cualquier momento para silenciar. Presiona ESC durante el juego para pausar y mostrar el menú. Los enemigos se vuelven más rápidos y fuertes con el tiempo. Debes sobrevivir hasta que el temporizador termine para ganar.

Actualizaciones del desarrollador

Apr 28, 2011 11:08pm

Signal stopper has hit version 1.1

Aiming revised and signals gain revised

Difficulty re-inflated for a richer experience

Comentarios

0/1000
Order_Venom117 avatar

Order_Venom117

May. 21, 2011

1
0

Fun but a few critiques:
-A short building period prior to waves starting.
-As crazy as this sounds: Less signal. I think you overdid it when you gave us more to spend for "more-balanced gameplay." The purpose of a tower defense game is to be able to make a strategy in not only how you place turrets, but also how you upgrade them over time.
-A lower speed button or a pause button so that you have time to re-think your scenario. I know this game is supposed to be fast-paced but being too fast and just blindly upgrading or making new protocols does not a good game make. That being said, I gave this game a 3/5 because I see lots of potential.

CroIntel avatar

CroIntel

Apr. 29, 2011

4
2

Okay, while this is overall a good game, I have a few grips with it.
1) Turret targeting and bullet speed
The turret turning is a bit strange - they turn too slow for such a fast paced game, meaning that most of the time they are turning instead of shooting. When they DO acquire a target, they don't lead the target (important when their target is moving perpendicular) but shoot AT it. If they were lasers, this would not be a problem – but bullets are slow and miss most of the time.
2) Upgrade usefulness.
I think it would make more sense that each turret level gives a different upgrade than the same one. My snipers certainly don't need more range, but they could use more damage or faster firing rate.
3) Income.
A bit too fast maybe? Played various difficulties and I was more limited by my ability to place turrets and upgrade them than by my income.
Overall an excellent game though, and I want to see it developed with some more levels and greater turret variety :) 4/5

Tolrick avatar

Tolrick

Apr. 29, 2011

2
2

your tutorial could use some work.

IhabN avatar

IhabN

Apr. 29, 2011

2
3

The Dots are small by design, for anyone that finds them annoying they can use the shortcut keys:
1-R
2-W
3-H
U-Upgrade
S-Sell

Jer4Play avatar

Jer4Play

Apr. 29, 2011

3
2

A 'Start Wave' Option would be cool ... Checking stuff out and I have incoming? -- I love TD games so I can't really complain ...