Beasts Battle

Beasts Battle

por J0xFlasher
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Beasts Battle

Valoración:
3.5
Lanzamiento: June 04, 2014
Última actualización: March 23, 2016
Desarrollador: J0xFlasher

Etiquetas para Beasts Battle

Descripción

Sumérgete en un mundo emocionante. Batallas por turnos al estilo de "Heroes of might and magic". Dos campañas con una trama única. Diversas unidades, hechizos, habilidades y un jefe interesante.

Cómo jugar

Explicado en el juego

FAQ

¿Qué es Beasts Battle?
Beasts Battle es un juego de estrategia por turnos desarrollado por J0xFlasher donde los jugadores comandan ejércitos de fantasía en batallas tácticas.

¿Cómo se juega Beasts Battle?
En Beasts Battle, lideras tus tropas a través de un mapa estratégico, enfrentando fuerzas enemigas en combates por turnos y capturando territorios a lo largo del camino.

¿Qué sistemas de progresión tiene Beasts Battle?
El juego cuenta con un sistema de progresión donde mejoras tu ejército subiendo de nivel unidades, reclutando nuevas criaturas y ganando oro tras las victorias.

¿Cuáles son las principales características de Beasts Battle?
Beasts Battle ofrece un entorno de fantasía con batallas tácticas, mejoras de unidades, múltiples terrenos con efectos diferentes y un modo campaña con varios tipos de enemigos.

¿Se puede jugar Beasts Battle sin conexión o solo es para un jugador?
Beasts Battle es un juego para un jugador que se juega en el navegador y no requiere conexión a internet una vez cargado.

Comentarios

0/1000
skeywhy avatar

skeywhy

Jun. 05, 2014

38
4

I realy like the theme of the game and almost finished the campain already, very entertaining. However I realy struggle giving a good rating for the game, for a couple of reasons: 1. the game feels incomplete e.g. no unit upgrade system and rather small in overall size. 2. the concept of permanent unit loss encourages to redo easier levels over and over again, so its a very "grindy" concept 3. if you build up enough mages (through grinding) the enemy doesnt even get close to you, so the game has an obvious lack of difficulty. Again I did not yet finish it, so my impression might not hold true to the end, however I wish a sequal will add more variaty/strategic elements and get rid of the perma-death/grinding mechanic. Still a 4/5 for me, please continue the great work!

LouisIV66 avatar

LouisIV66

Jul. 07, 2014

11
1

so there are max units per campaign that means I can get back my elephants once I loose them? that's just stupid so if I don't know that I go and play some harder levels losing my units and winning the battle only to not able to replenish my forces? its stupid now I have to go back and delete my save

Balaugh avatar

Balaugh

Jun. 05, 2014

23
5

Why a limit on units for the whole campaign?

J0xFlasher
J0xFlasher Desarrollador

For balance

kittemple avatar

kittemple

Jun. 29, 2014

15
3

I'm not sure that the max units for campaign works as intended. I think it's supposed to be max at once but acts as max ever. It's easier to complete as magician because you can kill the enemies with spells before they reach your units (focus on magic upgrades and kill spells). For warrior load up on axe men and replay levels where you can kill the enemy before they reach you.
For buff spells, it would be better they stay the whole battle rather than that round only. Not worth buffing the attack a few points for just one round.

aloe111 avatar

aloe111

Jun. 05, 2014

12
3

will b easier if you cannot pack more than x number of troops in your formation instead of only 100 mages in the whole game, if they die you are screwed. at the 3rd last level. the mages killed 60 of my archers with one strike. wonder what the final boss fight will be like