Hackey: the Hackening
por Joelpoop
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Hackey: the Hackening
Etiquetas para Hackey: the Hackening
Descripción
¡Hackea la red, infiltra nodos y úsalos para localizar tu objetivo! Esta es mi participación de marzo de 2014 para el reto One Game a Month. Para más información sobre Hackey, visita: http://joelmalone.com.au/games/hackey/
Cómo jugar
Comienzas con un solo nodo. Arrastra un nodo sobre otro nodo para ejecutar el Programa de Hackeo! El programa de hackeo infiltrará el nodo objetivo, los hackeos más difíciles tardan más, según la potencia de los nodos atacante y defensor. Los nodos que están ejecutando un programa brillan y solo pueden ejecutar un programa a la vez. Haz clic derecho en un nodo para terminar su programa. Mantén presionado el botón derecho para mover la cámara. Rueda del ratón para acercar o alejar. ¡Localiza e infiltra tu objetivo para ganar!
Actualizaciones del desarrollador
News! The potentially-anticipated v0.5 update to Hackey: the Hackening has been released!
What’s new?
- Removed the Watchtower program. All nodes now reveal the nearby area when captured.
- Boosted nodes now agitate nearby enemy nodes. Boost wisely!
- A new Lockdown program to block nearby nodes.
- New “Select Target” interface that highlights potential targets.
- New semi-turn-based gameplay, where the game only progresses while you are actively doing something, e.g. hacking.
- Added a pause button to allow time to think.
- HUD markers to warn you of danger.
Comentarios
xXEpicnushXx
Mar. 10, 2014
First of all, this game is original. Second of all, I admire the simplicity. The only thing you should add is some pre-game instructions, I had difficulty understanding until I found the instructions in the game tab. I really enjoyed playing this game, and I loved the light effects. 4/5.
nxco
Mar. 11, 2014
and a reset button would be highly appreciate!
samusbot
Mar. 26, 2015
Not especially important, but I can't seem to enter in text for the level generator.
maverick743
Apr. 06, 2014
There is some sort of error. I played a few times and it worked fine, but in my current game I have taken every node and the goal node is not connected to the graph at all. Unfortunately I did not note which seed I am playing on.
Thanks for the feedback. This is a problem that happens sometimes due to the procedural generation of the levels. Since this build I have added some logic in the generator to attempt to minimise this and also tweaked gameplay a bit to give you other options. The new version is coming soon, stay tuned!
amonsimsam
Mar. 28, 2014
i don't have a mousewheel ... can't play the game, please make some buttons do the same
Hello! You can click on a node to centre it on-screen, which might help you. I'll look at adding an alternative zooming method.