Crumpled

Crumpled

por Joliner
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Crumpled

Valoración:
3.6
Lanzamiento: February 21, 2012
Última actualización: February 21, 2012
Desarrollador: Joliner

Etiquetas para Crumpled

Descripción

Este juego de plataformas tiene un poco de todo: parkour, puzles cooperativos, tiempo bala, combos.

Cómo jugar

Usa A y D para moverte, W para saltar y trepar paredes, y S para deslizarte hacia abajo. Usa el ratón para controlar la masa. Mantén Shift o Espacio para congelar el tiempo.

Comentarios

0/1000
cupninja42 avatar

cupninja42

Feb. 27, 2012

51
1

Not a bad game, great acctually, but super buggy and controls were annoying

Nopp avatar

Nopp

Feb. 25, 2012

51
1

I kinda wish the guy would just fall down and not pause and waste a second looking down in the pit... Oh well, I guess he had too many suicide prevention classes...

Pirate8000 avatar

Pirate8000

Feb. 24, 2012

58
3

I like the idea, the controls got annoying pretty fast, I felt like the guy was pausing before he did everything, which bothered me.

uberpenguin avatar

uberpenguin

Feb. 24, 2012

53
3

Yeah, bullet time should recharge. There's no reason for it not to, and it just ends up that if you screw up once or twice trying to do something, especially considering how much you have to control sometimes, you have to completely restart. Like I said, there is no possible reason why it can't recharge when not in use, so making it not is just absurd.

ChaoticBrain avatar

ChaoticBrain

Feb. 21, 2012

71
5

Actually, the weakest part of this game is the bullet time/combo aspect. You have to focus on holding the shift key with your left pinky finger, controlling your character with the rest of your left hand, keep the blob steady with your right hand, then use the same left hand that's controlling the guy to switch colors, then use your right hand to readjust the blob, and complete your stunt in under five seconds. It's a little much, to be honest. It would be one thing if these combos were only necessary to reach optional areas, but combined with the fact that bullet time doesn't recharge at all... I think you should look into simplifying the control scheme a bit.