Sacrifice

Sacrifice

por JunoStriker
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Sacrifice

Valoración:
2.8
Lanzamiento: February 24, 2014
Última actualización: February 26, 2014
Desarrollador: JunoStriker

Etiquetas para Sacrifice

Descripción

¿Tienes lo que se necesita para ser un héroe? ¿Alguien que salve al mundo de la destrucción inminente? ¿Alguien que arriesgue su vida por el bien común? ¿Estás dispuesto a sacrificarlo todo? ==================. Este es un juego de plataformas minimalista hecho como tarea. Sí, los gráficos son bastante malos y solo hay un sonido. Si tengo tiempo, al menos actualizaré los sonidos. Pero lo más importante, ¡diviértete! No debería tomar más de 15 minutos terminar la historia (¡a menos que busques el final secreto y bueno)! ¡Se agradecen comentarios y sugerencias! Pista: Hay una razón por la que tus habilidades están en formato de inventario. Quizás se pueda hacer algo más con ellas.

Cómo jugar

WASD para moverse. Esc para acceder a tus habilidades y al menú. Haz clic en los puntos de guardado para guardar y curarte. Arrastra bloques especiales con el ratón. Si no puedes entrar a la siguiente etapa, intenta caminar en vez de saltar. Hay un error extraño que no he podido solucionar.

Actualizaciones del desarrollador

Feb 26, 2014 7:22pm

Feb 27 2014: New update! Your time is now visible in the inventory menu!

Also, when you finish the game, you will be informed of your score, and you can choose to upload it or go to the main menu.

Whether or not the uploading even works remains to be seen, but at least you’re not stuck in the ending anymore~

Comentarios

0/1000
Sir_Valimont avatar

Sir_Valimont

Mar. 25, 2014

3
0

The "good" ending of this game is too difficult. You need to tone down the levels prior to the end. 99% of people who bother trying will quit before they win ... and that's a very bad thing.

Suggestions for improvement:

1. The lava-bottomed creatures that fall to the ground kill you if you run into them from the side (often in a mid-air jump). This is needless; missing the jump is bad enough.

2. The fact that a moving platform does not pull you with it but forces you to run along on top of it is both counterintuitive and annoying as hell. Should be removed.

3. One way to improve the game would be to add save spots to every level towards the ending. Challenging is fine. So challenging that no one can ever win is not fine. It leaves a bad impression of your game when people quit without any satisfaction.

4. The visible radius around the player needs to be larger when that's an issue. (Trying to be subtle so as not to give anything away here).

JunoStriker
JunoStriker Desarrollador

Damnit, I haven't checked this in a while. Thank you for your feedback, Sir Valimont! Unfortunately, a mix of technical limitations and time constraints have birthed this game, so it isn't as polished as I would have liked it to be. Hopefully one day I can port it into a more stable engine or something and have the other design quirks ironed out. Maybe better use of the drag and drop mechanic. Maybe a better good ending. Better boss battle, for one, since the gauntlet before him is actually harder than the actual boss. Again, thanks for the feedback!

Sir_Valimont avatar

Sir_Valimont

Mar. 25, 2014

2
0

In the end my only real problem with this game is that the only way to figure out you're really supposed to try for the "good" ending is by insisting to yourself that it exists, and figuring certain things out. It's really tough to design hints that aren't too obvious as to what to do, but as it is I think the vast majority of people will play this game and miss out. It is interesting, however, how much caché there is in running through the game to the "bad" ending first before figuring out the good one.

Shikon avatar

Shikon

Feb. 26, 2014

2
0

Figured out how to do the good ending.

Apparently, though, it's nigh impossible to finish the game afterwards unless you're really, REALLY skilled.

I won't be posting spoilers. that's what jackasses do.

I couldn't finish the last two levels, sadly. And I don't think I ever will be able to, but getting to that point - damn it was hard. Fun, but hard. So much rage. 4 hours of gameplay. Maybe I'll take a crack at it another time. It's got hard as balls puzzles, once you get into the ACTUAL PART OF THE GAME THAT MATTERS, neat characters, especially Tsura...heh...you'll see why if you figure out how to beat the game. The animations are awesome, considering the game isn't very hard in the graphics department, and it's highly addicting until you rage quit.

1000 minas on Lord of the Craft could not motivate me to beat the game after I realized what the last level would be like. I wish I could just skip those levels and jump straight to the boss. XD

JunoStriker
JunoStriker Desarrollador

Thanks for playing, Shikon~ And an even bigger thank you for not spoiling the secret. If any of you DO figure out how to get the good ending, it would be nice to keep it to yourselves. Then again, I'm not the boss of you, and this is the internet, so....

Sir_Valimont avatar

Sir_Valimont

Apr. 02, 2014

1
0

I did finally beat the game on "good" mode. It is a pretty good game overall and could be much more popular on Kongregate. I do think it's a bit too difficult, as I mentioned below. I actually think the lighting radius is the biggest issue for the hardest levels, more than any other difficulty. Anyhow it's really a pretty decent game overall. I rated it 4 stars.

e271 avatar

e271

Feb. 25, 2014

1
0

Two issues. 1. If you get killed by the stars, you don't respawn. 2. Perhaps use Space rather than Esc for the menu.

JunoStriker
JunoStriker Desarrollador

Thanks for the feedback, death has been fixed. Space is used to skip text faster, and right now struggling with a bug when you win the game.