Star Co.
por Justin_wang123
Star Co.
Etiquetas para Star Co.
Descripción
Comercia, combate, recolecta y explora las estrellas en este RPG de acción de ciencia ficción. Gana créditos y úsalos para comprar equipo y armas. Sube de nivel a tu personaje y desarrolla tus habilidades. . Eres un capitán de nave estelar independiente y único propietario de Star Co., una empresa emergente (actualmente) en bancarrota que busca entrar en la lucrativa industria espacial.
Cómo jugar
Haz clic y mantén el ratón para activar los motores. Usando ráfagas cortas y controladas y permitiendo que la nave se desplace puedes ahorrar combustible. Haz clic en las naves enemigas para fijarlas como objetivo y usa 1,2,3,4 en el teclado para disparar las armas correspondientes. Simplemente pasa el cursor sobre un asteroide rico en recursos o una nube de combustible para recolectarlos.
FAQ
¿Qué es Star Co?
Star Co es un juego idle clicker desarrollado por Justin_wang123, donde los jugadores construyen y mejoran una empresa con temática espacial.
¿Cómo se juega Star Co?
En Star Co, generas dinero haciendo clic y comprando mejoras automáticas, expandiendo tu empresa y desbloqueando nuevas funciones a medida que avanzas.
¿Cuáles son los principales sistemas de progresión en Star Co?
La progresión principal en Star Co consiste en comprar y mejorar negocios, desbloquear niveles superiores de inversiones y ganar más dinero tanto de forma activa como pasiva.
¿Star Co tiene progreso offline?
Sí, Star Co permite progreso offline, así que sigues ganando dinero incluso cuando el juego está cerrado.
¿En qué plataforma está disponible Star Co?
Star Co es un juego idle basado en navegador jugable en Kongregate.
Actualizaciones del desarrollador
Update 3:
- Added an autofire feature. By clicking on any of your weapon slots you can set that weapon to auto fire at hostile enemies.
- Engineering skill now reduces the cost of repairing your ship at stations.
- Shield skill now slightly reduces the recharge time of shields.
- Added a bar to the shield bar that indicates how long until your shields come back up.
- Fixed issue with bonus credits not rewarded when exiting after completing goal.
Comentarios
Justin_wang123
Oct. 05, 2015
I'm not particularly happy with the mute button just floating up in the corner like that. I think I'm gonna have to do a bit of rework on the HUD, most likely change the text buttons to some kind of icon to make more room. In that case I'd have room to put more weapon slots, though I've never found more than 4 weapons to be useful myself. Any thoughts on this would be appreciated.
nosajimiki
Nov. 17, 2018
Good game, though I kinda wish it had the option to continue playing after your reach 75k
Germanboy98
Apr. 16, 2017
I really enjoy your space games. Maybe you'll do another even more polished version, maybe even with some nice music. :) I would highly appreciate that. Altough I think the different perks weren't much of a great idea. Maybe you should consider doing different zones you unlock on one big map or something. Could add up to the lag im already experiencing sometimes and sometimes not. I had that with all your games so far. Happy Easter. :)
DeadlyDad
Oct. 05, 2015
7) Add a - per slot - 'autofire' button, that causes that slot to automatically cycle whenever an enemy comes in range, for as long as that enemy is alive. It is annoying to have to suddenly grab my keyboard when I'm ambushed while contentedly exploring with a cup of coffee in my hand. (Not all weapons should autofire, as some depend on the enemy's shields being down.)
Got the auto fire and a few of your other suggestions implemented with the new update. Everything else is still on 'the list' for future updates. Thanks again for your feed back!
paranova9
Oct. 16, 2023
"you have finished the game". what? i haven't even started level 3!?.. go to continue ... it won't let me continue ... WTF