FairyTown Defender

FairyTown Defender

por KG4M3
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FairyTown Defender

Valoración:
2.1
Lanzamiento: July 25, 2011
Última actualización: August 03, 2011
Desarrollador: KG4M3

Etiquetas para FairyTown Defender

Descripción

¡Defiende FairyTown y sobrevive! Gana $ por cada enemigo eliminado y usa ese dinero para comprar hadas que te ayuden; pasa por los carteles para comprar hadas cuando tengas suficiente $; espero que te guste tanto como a mí :)

Cómo jugar

Movimiento WSAD; ratón para apuntar/disparar; f=linterna; e=recargar; mantener botón derecho del ratón= tiempo bala (cámara lenta); rueda del ratón=cambiar armas; gana $ por cada enemigo eliminado y usa $ para comprar hadas pasando por los carteles cuando tengas suficiente $

Actualizaciones del desarrollador

Jul 25, 2011 5:12pm

http://unity3d.ca is my site

Comentarios

0/1000
yodahelpme avatar

yodahelpme

Jul. 25, 2011

2
0

FUN FUN FUN MORE MORE MORE

KG4M3 avatar

KG4M3

Aug. 03, 2011

1
0

Thanks frettifani ! i got a rid of that multigun problem and have uploaded the new version of this game > i also made it a tiny bit harder and some guns are different now :) hope you all like this game as much as i do :)

KG4M3 avatar

KG4M3

Jul. 26, 2011

1
0

thank you for the feedback ! the reason for the EXIT is because i had an ingame glitch in it earlier while making the game. The glitch was a mountedgun to get into and when i would exit it, i would be shot outside of the mountedgun transporting me around the whole level going thru walls,ground sky,etc... and then would end up beside the mountedgun ! So i removed that mountedgun & glitch and recreated it with some scripting since the glitch had errors attached to it. I felt the game would not be complete for me till i recreated that mountedgun glitch and that is why there is the exit. This game is already 18mb big, so if i did keep making this game, it would be called part 2, part 3 that sort of thing and not be attached to this one because it is already at maximum aloud size(20mb). thanks again everyone for trying out my first game with unity :)

Irasfel avatar

Irasfel

Jul. 25, 2011

1
0

Interesting, if a bit odd. Aim is extraordinarily forgiving, you can get them anytime the crosshair goes red, which is anytime you're sort of pointing within a mile of a guy heh. Pretty hard to lose once you get the idea, although I do have to say using the marked "Exit" just teleported me high above the fairy area, and caused me to fall slowly, then be teleported back up repeatedly. Bit of a problem there. That and it feels a bit pointless. It's a nice start though, certainly a hell of a lot more coherent than some of the unity efforts I've seen.

SofakingW avatar

SofakingW

Jul. 25, 2011

1
0

verrryy good fps for the first time i like a lot keep working on it reminds me of sum alien arcade games on fileplanet keep it up :)