Bunaria

Bunaria

por Kay_Chan
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Bunaria

Valoración:
2.0
Lanzamiento: March 31, 2012
Última actualización: March 31, 2012
Desarrollador: Kay_Chan

Etiquetas para Bunaria

Descripción

Mata o muere. Destruye a los Wolfgar que se acercan para que no destruyan tu planeta natal. Sobrevive a 8 oleadas de ataques de los lobos espaciales. Recoge Plasma de Zanahoria para transformar tu nave y recoge Sobrecargas de Energía para disparar más rápido. *Salva Bunaria y conviértete en un héroe.* Bunaria es un shooter loco de vista superior, de ciencia ficción, hecho por cuatro estudiantes de la Vancouver Film School en Canadá. Somos de la clase GD22 (2011) y creamos este juego en 8 semanas con Flash. Project Manager & Programador - Kay Chan. Líder de proyecto, diseño de juego y audio - Zebulon Reynolds. Diseño de interfaz y cinemáticas - Chryvon Ng. Arte ambiental y diseño de niveles - Mike Cooper

Cómo jugar

Flechas para moverse. CTRL para disparar. El botón de pausa está abajo a la izquierda durante la partida. El sonido se activa/desactiva abajo a la derecha durante la partida.

Comentarios

0/1000
fdlman1 avatar

fdlman1

Mar. 31, 2012

2
1

to hard to control 2-5 and yes mouse control will change my vote to 4-5

sirspikey avatar

sirspikey

Mar. 31, 2012

2
1

Change to mouse-aiming and you might have a really good game, but now it's kind of unplayable

kenneth2830 avatar

kenneth2830

Mar. 31, 2012

2
1

That intro guy...I don't even have a clue where to begin. o.O Overall the game is decent. I'd recommend adding in movement with the mouse, it would make movement and actual fighting a bit better. Either that or customizable controls. Good start though.

Kay_Chan
Kay_Chan Desarrollador

Thanks for the feedback :) It was a design decision not to use the mouse, I believe it was to accommodate for laptop users who only have track pads and to give it the old school asteroids feel - it would have been ALOT more easier to program if it was only mouse... But I will certainly consider adding mouse support for future versions. Thanks for playing!

Irasfel avatar

Irasfel

Apr. 02, 2012

1
1

Ye gods umm - yeah you'd better go ahead and consider that heh. As it stands I see what you were TRYING to do, but unfortunately instead you produced something that as Sirspikey puts it so eloquently... just ain't playable at all.