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Silver Lining

Silver Lining

por Lysis
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Silver Lining

Valoración:
3.1
Lanzamiento: December 05, 2009
Última actualización: December 05, 2009
Desarrollador: Lysis

Etiquetas para Silver Lining

Descripción

Tienes 60 segundos para conseguir la mayor puntuación posible. Gana puntos guiando gotas de lluvia hacia las flores. El viento moverá las gotas a la izquierda o derecha, las nubes aumentan los puntos ganados por cada gota. Cada objeto colocado cuesta más puntos, ¡así que no pongas demasiados! Si te cuesta conseguir muchos puntos, piensa bien dónde colocas los objetos y cuál es la mejor estrategia. Volver a ver el tutorial puede ayudar. Es fácil conseguir miles de puntos en el nivel 1 cuando sabes lo que haces. No puedes quitar objetos del área de juego, ¡debes tenerlo en cuenta en tu estrategia!

Cómo jugar

Usa el ratón para seleccionar objetos a la derecha y colócalos en el área de juego. ¡Recuerda que todo cuesta cada vez más puntos! Salir está en el menú del ratón (clic derecho en PC). Selecciona música/silenciar en la pantalla de título.

Actualizaciones del desarrollador

Dec 5, 2009 3:08am

New version incorporates common requests of quick restart button and free-play mode.

That’s how much I love you guys.

Comentarios

0/1000
andrewthegreat90 avatar

andrewthegreat90

Dec. 12, 2009

9
0

It would be good if you could prepare first.
Also I would like more than 1 minute

Lysis avatar

Lysis

Dec. 12, 2009

4
2

(2nd comment to fit within size limitation)

I'd like to make that a general point actually. If you're a thinking gamer and you'd like a game to improve - rate it up! Once a game has tanked the developer is generally going to be disinclined from updating it - they might as well do something else.
By all means comment that you'll take points away later, but if a game doesn't get a high average to start with, it gets buried; hardly any more plays occur.

I've also noted the other points raised, and will try to incorporate them in future games.

Juquinha avatar

Juquinha

Dec. 09, 2009

2
1

Nice game, though I agree with Smeata, there should be some time to prepare a few things before the drops started to fall. Maybe a short countdown in a sequel?

Lysis avatar

Lysis

Dec. 12, 2009

3
2

The reason for there being no setup time is that I made the game for a competition which had a 60-second limit on gameplay. Personally I don't think it's an issue - just build your initial setup downwards, ahead of the rain.

I'm pretty sure on mac you can get the context menu somehow - a keyboard button may also be involved. I concede that an on-screen button would have been possible in this case though.

Random ('auto-generated') maps and a level designer are nice ideas, but there just isn't enough support for the game to make it worthwhile. If the game was highly rated I'd spend more time on it.

Galev avatar

Galev

Nov. 30, 2011

3
3

Is it even possible to collect 1000 points? Or am I this very stupid?... maybe it's only me

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