In Spaaace!

In Spaaace!

por Mactinite
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In Spaaace!

Valoración:
2.6
Lanzamiento: May 04, 2012
Última actualización: May 08, 2012
Desarrollador: Mactinite

Etiquetas para In Spaaace!

Descripción

¡Un shooter de vista superior hecho en menos de 8 horas! Estás escoltando a un carguero a través del cinturón de asteroides, siempre la parte más peligrosa de la misión. Los asteroides sirven de escondite a los bandidos y seguro que aparecerán, así que prepárate para protegerte.

Cómo jugar

Usa WASD o las flechas para moverte, el ratón para apuntar y el botón izquierdo del ratón para disparar.

Actualizaciones del desarrollador

May 8, 2012 12:34am

Update 5/7/12
-New Sounds!
-Player death “animation”
-Kongregate API
-Leaderboards! Get those scores up there!
-Health Pick Up
-with health pick ups it makes the progression a lot easier, but don’t worry it gets harder in the upper waves!
coming in next update:
-Music!(maybe)
-more enemy types!

Comentarios

0/1000
Nodrog26 avatar

Nodrog26

May. 05, 2012

3
0

Hooray! Go on Unity!

Mactinite
Mactinite Desarrollador

Unity is definitely great for young programmers!

zgnumu avatar

zgnumu

May. 05, 2012

3
0

It's not a particularly good game, but for 8 hours great job. Just 1 problem: click to fire w/o fire-rate restriction. Click-spam macro => garbage frame-rate + physics failure.

Mactinite
Mactinite Desarrollador

I believe I fixed you're problem. Boolen variables rock!

Lttlemoi avatar

Lttlemoi

May. 05, 2012

2
0

Because the description says "less than 8 hours", I expected some crappy game without potential. Now that I have played a few waves, I see that there is indeed much potential if you keep on working on it. Some other things you may want to implement: new mobs, new backgrounds, a "next wave!" message, a storyline, allies (and perhaps even co-op mode with the option to turn on/off friendly fire) and definitely a more appealing Description.

Mactinite
Mactinite Desarrollador

I took you're advice and I added a "New Wave" timer between waves. Also I changed up the background to make it a little more interesting(poor photoshop job I'll fix that later). Let me know what you think of the changes, I really appreciate the input. This being my first released game, Kongregate has been really great to me!

colgraff avatar

colgraff

May. 05, 2012

2
0

I enjoyed this but would find it simpler if the arrow keys were dependent on the direction 'you' are facing; e.g. if you are facing right, then left will move you up the screen.
Amazing job for 8 hours and it plays smoothly.

Mactinite
Mactinite Desarrollador

I will look into making that an option in a pause menu and main menu in a future update! Thanks for the input! :)

Mactinite avatar

Mactinite

May. 05, 2012

1
0

Thanks for the input! I'll definitely implement that in a future update. Also I plan on adding power-ups and unlockables in future updates as well as the Kongregate medals and achievements API. Any other things you guys would like to see implemented?