Growth-prototype

Growth-prototype

por Narwhal
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Growth-prototype

Valoración:
2.0
Lanzamiento: August 27, 2010
Última actualización: August 27, 2010
Desarrollador: Narwhal

Etiquetas para Growth-prototype

Descripción

Juegas como una planta que crece sin parar hacia el cielo, disparando polen a todos los insectos en su camino. Como su nombre indica, esto es solo un prototipo. Agradecería mucho cualquier comentario sobre qué debería añadirse, cambiarse o eliminarse, como mejoras y controles. Esto ayudaría mucho a que la versión final sea lo mejor posible. Y sí, sé que los gráficos son terribles.

Cómo jugar

Clic izquierdo = disparar. Ratón = movimiento.

Comentarios

0/1000
benDstraw avatar

benDstraw

Aug. 27, 2010

11
6

Interesting concept. I think if you add some upgrades like better weapons and special abilities for the final version as well as perhaps a height goal to reach then it could be really good. Maybe have the suns rays make you grow faster and you can upgrade your leaves to absorb more sunlight or something like that. But good work keep going!!!!

Narwhal avatar

Narwhal

Aug. 28, 2010

8
4

Please read the description before commenting. This is not a finished game, I was just hoping for constructive criticism, like what benDstraw said.

fireball1234 avatar

fireball1234

Aug. 27, 2010

7
4

its ok but needs upgrades, badges, more enimies, levels and maybe a allie or two that can be recruited?

lest3r avatar

lest3r

Aug. 28, 2010

6
4

mabey just controll the shooting with the mouse and the way you grow with A and D because you can get way to far a head and upgrades different leves mabey obsticals different types of enemys eg. wasps bees mabey a bird and for the final level a space ship o and upgrades for growth speed, gun , and plant reaction time also allies and mabey a enemy plant that you have to race against for the most sun . dont forget achivments

Pengisimo avatar

Pengisimo

Aug. 01, 2011

2
1

Nice game. I like the snake movement engine. However, I think you should make the snake and the ants smaller, have a wider game field, not have the whole moving forward effect, and then make a better game out of it (with upgrades, better graphics, and stuff).