Nimricron
por Nitroeus
Nimricron
Etiquetas para Nimricron
Descripción
Defiende un planeta con torretas contra invasores, investiga nuevos tipos de torretas y explora estrategias a lo largo de 60 oleadas. Características: • 60 oleadas con dificultad progresiva y seis jefes. • 3 niveles de dificultad. • 8 tipos de torretas con diferentes mecánicas (y cuatro edificios relacionados con economía/investigación). • Clasificaciones en línea
Cómo jugar
Clic izquierdo para construir o investigar. Botón derecho para cancelar. Rueda del ratón para acercar o alejar. Teclas 1,2,3 para acercar/alejar. Shift+Clic izquierdo para construir sin pausa. Esc para abrir el menú de pausa.
Actualizaciones del desarrollador
=Nimricron 1.0.7=
-Fixed a bug which caused Viperis and Subeis ships appear earlier than intended
-Slightly nerfed Subeis on normal and hard difficulty (It’s supposed to be a glass cannon focusing on evading not a heavy-stealth tank with powerful artillery)
-Some waves tweaked for better performance and better balance
Also if there is enough interest I might add a few more features, for now I’ll see if anyone is interested in further upgrades or not.
Comentarios
catonpillow
Feb. 03, 2019
The lag is strong with this one. Other than that, great game. 4/5
Thank you! Yeah well, actually I had to reduce some graphics quality to improve the frame rate before release, the main reason for this is that the game engine I use is hard to optimize and I literally had to use task manager as a profiler and hoping I find whats causing lag using smaller changes, even though the game engine supposed to have an ingame profiler it simply doesn't show any data, Though the game runs about fine for me I still try new methods to reduce the lag as much as possible if everything goes right I can publish another update today which would include a setting to swap between performance and quality focus (I do hope the performance focused setting will reduce the lag significantly)
Ha1cyon
Feb. 07, 2019
Also - the only ship I've feared the whole time has been that new super fast one that crashes into your planet. Those don't seem to show up in endless mode though.
Ha1cyon
Feb. 06, 2019
Few things I'd like to suggest:
1. Increase the difficulty of impossible mode. Perhaps lower income rate and/or increase turret/building costs. You still snowball into god-mode pretty quickly.
2. Enemy ships need to increase in health as waves increase- especially important in endless mode. My homing missiles eventually 1 shot almost everything.
2. Add a speed toggle in-game to allow for fast forwarding of waves.
3. Obviously needs continued optimization for lag. It gets pretty severe. Lasers seem to generate a ton of lag.
4. The artillery is basically useless. The projectiles need homing to have any purpose. Currently, they can't hit anything due to slow projectile speed.
Actually I do consider adding a fourth mode named "Asylum" the main reason I decided not too yet is because I was unsure how fair is 'Impossibru' difficulty but I do see now it's safe to add that idea, Some ships already has increased hp based on wave, but I think I should extend it to all after the endless mode and in Asylum mode (Asylum mode most likely will throw harder waves in general too rather than just value modifications) , I think I may modify rocket launcher's behavior for optimization as most lag seems to comes from those I also have some ideas for other optimizations too. I can't possible speed-up possibility cause the limitations of the engine I use but is definitely not impossible, also Artillery is kinda performs well in its intended role, it can take down bigger invaders (including 5th or 6th bosses) but I think I have to detail it a bit more why they even got nerfed before release.
jerseycorn
Feb. 02, 2019
how about a pause button and a reset or main menu button?
Sure, I'll try to add a pause screen tomorrow, personally I just realized it doesn't work as I'm pretty sure it worked in the alpha version.
hokvens
Feb. 05, 2019
nice game, lag is a problem when i built many towers... wave 35 on normal difficulty, too laggy to continue
I see, well it's mostly a problem of the game engine but I think I also overdid a few things on wave 35, thanks for the report, I'll rework wave 35 to run better. These reports actually help me a lot fixing issues most of the time, I'll post an update on the game when I fixed this (likely will be 3-7 hours as I fix other things too at the moment and I plan to publish a content update)