Badass McKnight

Badass McKnight

por Notherbear
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Badass McKnight

Valoración:
3.1
Lanzamiento: July 24, 2011
Última actualización: July 26, 2011
Desarrollador: Notherbear

Etiquetas para Badass McKnight

Descripción

Defiende varios pisos de un castillo de un ejército invasor como un caballero rebelde. ¡Utiliza trampas, mejoras y combate en tiempo real para proteger tu territorio!

Cómo jugar

Flechas o WASD para moverse y subir escaleras. Clic del ratón para activar trampas. Tecla rápida 1 para activar trampas de lava. Tecla rápida 2 para activar trampas de monstruos. Barra espaciadora para atacar.

Actualizaciones del desarrollador

Jul 24, 2011 11:48am

This is my first ever published flash game, and I will take all constructive critism from the comments in order to improve it.

__ I’m currently searching for a competent ActionScript 3 programmer to team up with for another project. Please contact me if you are interested. __

**UPDATES:

traps now have bigger clickboxes.

the keys 1 or 2 now set off all traps of that type. ( press 1 to set off all lava traps, or 2 to set off all monster traps).

Removed hidden debug buttons.
**

I will update asap with any fixes people can recommend in the comments below.

I apologise in advance if sponsor logos affect your gameplay experience.

Comentarios

0/1000
KevinoDude avatar

KevinoDude

Jul. 24, 2011

14
0

4/5 because it's just really solid gameplay, then the ending bumped it up to 5/5. Well done.

miezebieze avatar

miezebieze

Jul. 24, 2011

35
3

I think the click box of the traps is too small... so small indeed, that it made me quit. ): Perhaps make them killing the next 'villager', that goes by after activating it? And You should be able to jump of ladders.

Notherbear
Notherbear Desarrollador

I increased the clickbox size, but due to the way the game is programmed, I cant easily program a way for the knight to fall from the ladder, as this would require jumping physics, an extra frame for the knight and rebalancing of the waves due to quicker navigation of the floors :( Sorry. although, if the game is well liked, I will most likely make a sequel with these features and much more :3

deathstalker1234 avatar

deathstalker1234

Jul. 24, 2011

33
3

the actual code is 13p64m4

Notherbear
Notherbear Desarrollador

Well done! :)

jimfaindel avatar

jimfaindel

Jul. 24, 2011

15
1

Awesome, unexpected ending. It would be usefull to have a wave counter or something, or something to tell you that the current wave hasn't finished and that you should not lower your guard to get killed by a dragon. Other than that, the game is completely awesome, and it would be even better if it was longer. 5/5.

Notherbear avatar

Notherbear

Jul. 26, 2011

5
0

I'm currently searching for a competent ActionScript 3 programmer to team up with for another project. Please contact me if you are interested.