Juego no encontrado
Micro Thief

Micro Thief

por OMGames
Marcar juego
Top
The King's League: Odyssey
Top
Learn to Fly 3
Top
Kingdom Rush Frontiers
Top
Fleeing the Complex
Top
Epic Battle Fantasy 4
Top
UnpuzzleX
Top
SAS: Zombie Assault 4
Top
Escape Game - Computer Office Escape
Top
Swords and Souls
Top
Epic Battle Fantasy 5
Top
Bloons TD 5
Top
Incremancer
Top
Bloons Monkey City
🔥 Tendencias
NGU IDLE
Top
Kingdom Rush
Top
Retro Bowl
Top
Learn to Fly 2
Top
Mutilate-a-Doll 2
Top
Bit Heroes
Top
The Enchanted Cave 2
Loading ad...

Micro Thief

Valoración:
3.0
Lanzamiento: May 21, 2012
Última actualización: May 21, 2012
Desarrollador: OMGames

Etiquetas para Micro Thief

Descripción

Demuestra tu valía ante la sociedad secreta de super ladrones diminutos robando todo el oro en la Torre del Gran Misterio en el menor tiempo posible. Creado como parte de la competencia Mini LD #34 durante unas horas el pasado fin de semana, cuyo objetivo era crear un juego limitado a ciertas proporciones extrañas. En este caso, 18x64. Sin embargo, para que lo aceptaran en Kongregate lo amplié 8 veces. Puedes jugar el original en http://omgames.co.uk/smallminild.html

Cómo jugar

Recoge todo el oro en el menor tiempo posible (mi mejor marca es 133 segundos). Arriba/izquierda/derecha para moverte y saltar. K para reiniciar el nivel. Presiona cualquier tecla para empezar.

Comentarios

0/1000
fatman365 avatar

fatman365

May. 21, 2012

3
0

It would be cool if there was an achievement for finishing this game. It is pretty cool, with a fun concept that makes me want to finish the game. 4/5

OMGames
OMGames Desarrollador

I did start looking into adding achievements and score, but the Kongregate API did my head in (mostly due to my unfamiliarity with Flixel). I'll have another crack at it though, because it'd be great to see what other times people are finishing it in.

aznboi66 avatar

aznboi66

May. 21, 2012

4
1

Nice game! I liked the platformer aspect; the game was challenging, but not too challenging. Personally, I'm more of a puzzle person, and I didn't like how everything was too straight-forward. What I didn't like includes how there's no way to check your progress between gold.

OMGames
OMGames Desarrollador

Yeah the level design was really tricky as every room is basically a 9x26 grid, so each room had to make sense as a 'level' in itself while linking to another. Since I didn't have time to implement a map, I decided to keep the flow pretty linear, but I definitely agree that it'd be better with more puzzle-orientated mechanics/aspects. Also, I'll be sure to add in a hotkey to quickly check your gold.

b1luaapft7a avatar

b1luaapft7a

May. 22, 2012

1
0

I liked the "forced learning," i.e. repeating paths to get to a place you missed. Nice balance between challenging and annoying. Would love to see an expanded game.

GojoHero avatar

GojoHero

May. 21, 2012

1
1

Really good game, i just wish there was a map.

OMGames
OMGames Desarrollador

Yeah I did intend to add one, but was limited by time. If and when I make an enhanced version, a map will be the first thing I add!

BrianB147 avatar

BrianB147

Jul. 25, 2013

0
0

yay 444 secunds

Top
Dragon Fist 3: Age of the Warrior
Parachute Retrospect
Dog Eat Dog
Top
Champion
Top
Cosmic Crush
Top
Four Second Fury
Top
Four Second Firestorm
Micro Siege
Red Ball
Top
Elite Base Jump