Not Your War

Not Your War

por PLyczkowski
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Not Your War

Valoración:
3.7
Lanzamiento: March 18, 2011
Última actualización: March 21, 2011
Desarrollador: PLyczkowski

Etiquetas para Not Your War

Descripción

Un juego de ciencia ficción donde pilotas tu nave a través de enjambres de enemigos en un planeta devastado por la guerra.

Cómo jugar

WSAD para mover la nave, ratón para apuntar y disparar. Para pausar y silenciar, presiona Esc durante el juego y usa el botón de silencio. Si te gusta leer y te molestan los agujeros de la trama, aquí tienes toda la historia: http://plyczkowski.autokoncept.pl/wp/?p=2056. El juego exige bastante al CPU, asegúrate de no tener muchas pestañas abiertas durante la partida. También corre rápido en Google Chrome.

FAQ

¿Qué es Not Your War?
Not Your War es un juego de estrategia en tiempo real desarrollado por PLyczkowski, que presenta combates espaciales entre facciones insectoides y robóticas.

¿Qué tipo de jugabilidad ofrece Not Your War?
Not Your War es una mezcla de RTS y defensa de base donde los jugadores recolectan recursos, construyen estructuras y comandan unidades para luchar contra oleadas de enemigos.

¿Cómo funciona la progresión en Not Your War?
En Not Your War, los jugadores progresan mejorando su base, fortaleciendo defensas y desbloqueando unidades más poderosas mediante la gestión de recursos y derrotando ataques enemigos.

¿Se puede jugar como diferentes facciones en Not Your War?
Sí, Not Your War permite a los jugadores elegir entre controlar ejércitos insectoides o robóticos, cada uno con habilidades y unidades únicas.

¿Cuáles son las características principales de Not Your War?
Not Your War incluye jugabilidad de estrategia en tiempo real, construcción de bases, gestión de recursos y batallas a gran escala en un entorno de ciencia ficción.

Actualizaciones del desarrollador

Mar 16, 2011 8:39am

Reply to comments: I’m an artist doing the coding, not the other way round. But I’m slowly getting the hang of it, so stay tuned :)

The button to go back from options and the unlock screen is in the bottom-left corner.

The game is set to medium quality by default. Setting it to low created a lot of artifacts, and didn’t really affect the performance much (the performance is affected mostly by hit tests and such).

UPDATE: The mute button works now as intended.
UPDATE2:Reverted to the old version due to lag, which means the mute button will not work properly. Will fix soon. Sorry about that.
UPDATE3: Ok, no more lag, and the mute button works properly.

Comentarios

0/1000
XtremeWabbit13 avatar

XtremeWabbit13

Sep. 28, 2011

43
0

yep, definatly needs a second one made, better, faster, more graphics and stuff

Snowshifter avatar

Snowshifter

Mar. 18, 2011

607
34

Great game, really love the visuals and the ship desaign. Especially like how the enemies appear to slowly break apart. Good pacing, progression is timed well. Could do with a little more variety in the upgrades, possibly different branching trees? At least some kind of choice for the player. Other than that really fun, will be revisiting

icelord646 avatar

icelord646

Mar. 19, 2011

566
33

I don't think anyone's said this yet... Pls add a 'next' button for the intro, i can read the text through like eight times before it changes. Other than that, i really like the fact that (unlike most of these games) you can scroll!

zesway avatar

zesway

Mar. 18, 2011

401
30

i think the skills are fine but if you added upgrades to the skills like damage, fire rate upgrade for anti missle, canons, and swarm missles i think it would be better. the weps could evolve with kills or maybe just upgrade them with points but other than that i give a 4/5 keep up the good work

DragonArcherZ avatar

DragonArcherZ

Mar. 18, 2011

651
60

So, it's a decent game, but not the best. The graphics were awesome like others said, and I loved the fog and city lights below. The upgrade system was just slack though, every few levels you can get a weapon? Meh. Something like a skill tree for every weapon so say every level gave 1 point then you could get all weapons or max out the dmg/firerate etc. for one weapon tree. Would work way better. Music is nice I guess...the repetitive gameplay really puts on the dampen. 3/5, got potential, but a bit rusty right now.