Heavy Industries
por P_V_D
Heavy Industries
Etiquetas para Heavy Industries
Descripción
Heavy Industries es un juego en el que controlas el proceso de producción e investigación. Descubre tecnologías, fabrica objetos, contrata y dirige trabajadores y científicos, haz que todo funcione. ¿Alguna vez te has preguntado cuánto tiempo y esfuerzo se necesita para crear todo lo que ves a tu alrededor? Todos esos smartphones, vehículos, aviones, cafeteras, sí, todas esas cosas que parecen simples. ¿Pero realmente lo son? ¿Cuánto crees que se necesita para convertir un trozo de madera y una roca en, digamos, una motosierra? ¡Juega para descubrirlo! Usa todas tus habilidades y avanza desde palos y piedras hasta maquinaria industrial pesada. Controla competentemente el proceso de fabricación, analiza el árbol tecnológico y elige la mejor evolución en este simulador de gestión de producción con elementos de clicker.
Cómo jugar
*IMPORTANTE* Asegúrate de que tu partida se guarde automáticamente, actualiza la página varias veces si no lo hace. Descripción de la interfaz - https://goo.gl/UbC0sF. *¿Por dónde empezar?* - Comienza investigando Cosecha/Procesamiento/Creación de Madera y Piedra. Fabrica tu primer pico, vende algo de piedra, contrata a un trabajador y asígnalo a excavar piedra. *¿Cómo asignar un trabajo a un trabajador?* - Ve a la pestaña de Manufactura (icono de montacargas). Haz clic y mantén presionado el icono del objeto. En la nueva pestaña, revisa la sección "Automatización", presiona el botón (+) para asignar un trabajador. *¿De qué depende el límite de dinero y cómo aumentarlo?* - El límite de dinero depende de la cantidad de trabajadores y científicos; para aumentarlo necesitas más trabajadores y científicos. *¿Qué significan los iconos de planta / tiempo / trabajador, etc. en la página del objeto?* 1. Carrito de compras: precio del objeto y venta manual. 2. Reloj: cuántas unidades de producción se requieren para terminar una creación. (Puede haber más de un objeto por creación). 3. Dos trabajadores: mano de obra necesaria para operar la herramienta/mecanismo. 4. Planta: productividad de ese mecanismo (la producción total por segundo se calcula como mano_de_obra*productividad). Ejemplo: máquina de monedas, 1 de mano de obra, 3 de productividad, 1x3=3 unidades/seg. Monedas: 9s(unidad) para crear, 10 por creación. 1 máquina de monedas hará 3/9 creaciones/seg, (3/9)x10 monedas/seg, (3/9)x10x3.84 dinero/seg. *¿Dejar descansar tus dedos?* - Esta es una restricción de CPS, debe aparecer si usas algo como un autoclicker, por favor repórtalo si no aparece.
Actualizaciones del desarrollador
- Added in-game tutorial showing basics of researching, crafting and assigning workers. (Requires game reset)
- Added ability to control sounds, music and vibration (android devices) separately.
- Added button to reset game (options tab).
- Copper coins and coin machine now do not disappear due to forget system (other items still disappear).
- Click power increased 3 times.
- Fixed some problems with displaying research progress.
- Made item craft time, productivity and man power buttons not interactive.
- Added options tab (down left gear icon).
Comentarios
jkrn
Jan. 06, 2017
need to be able to get into lower tiers after they've been closed out by new tech. game-breaking if you finished researching a new tech with unbalanced production in a lower tier.
i played through the stuff everyone else is complaining about and it's a great game-- this is the big problem later on.
In general, items are "closing" if you opened tech which tier are more complicated by 2 units, so in most cases there no reason to use outdated items.
phyrokyro
Jan. 09, 2017
Personally I'm finding this game fun so far, (at least after figuring out how to play it) it reminds me of Factorio to an extent. A couple of suggestions to the developer on how to make it more accessible and enjoyable for others: Give at least a brief explanation of what to do in order to get started. No one ever looks at the Instructions tab on Kongregate because normally we don't even need to. Second, provide some clicking power upgrades. Creating new tools and especially furnaces is extremely time consuming for those of us without an auto-clicker. A larger concern is that it takes a lot of time to go from one place to another in the UI, relatively speaking. I shouldn't need to hold down on an item to view it, so instead you should add a small button in the corner of each item box that brings up to the page where we can add workers and sell that item, rather than having to hold down.
nadiakasper24
Jan. 04, 2017
I actually found this really enjoyable, up to the point where it started removing technologies from build list. Not so much for the removal of obsolete tech, because that makes perfect sense. It has more to do with the fact that it leaves the workers/tools on those build items, and leaves no way at all to remove them. Not only does it leave you with a bunch of workers that you can't reallocate, it can completely destroy assembly line planning (while keeping things in nice neat multiples of ten ;) ), because it will keep producing those items forever! Other than that small gripe, this is actually pretty good, and I have to assume the low rating is coming from people who are having trouble figuring out how things work. You might consider adding a tutorial or a help page to help out new players. 4/5 Stars
DjordjeSS
Jan. 04, 2017
Dear P_V_D I am so glad that you responds so here we go>
I said tutorials is a must because start is very confusing. You can't just left player in language screen and thats it. So small tutorial where you would show player that it have to research it first and than to work and sell.
About save: 1st save vanished I think I had more than 80 days, but this 2nd is still fine by the way time on the right doesn't stop when I pause, don't know if it's a bug or not.
Do instructions make it clear now?
drakoww
Jan. 09, 2017
WOA ! How to play this game ? Need tutorial.