Roller Ten

Roller Ten

por Pat_AfterMoon
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Roller Ten

Valoración:
3.0
Lanzamiento: November 11, 2016
Última actualización: December 03, 2016
Desarrollador: Pat_AfterMoon

Etiquetas para Roller Ten

Descripción

Haz rodar la bola, evita caer al vacío. Recoge los números positivos hasta llegar a 10. Puedes tomar algunos números negativos si te excedes del objetivo.

Cómo jugar

Juega con 2 botones: flechas izquierda/derecha o teclas A/D para mover la bola. Cuando ganas un nivel, caes al vacío o tocas una trampa, la tecla izquierda te lleva de vuelta al menú. La tecla derecha te permite reintentar o pasar al siguiente nivel. Los niveles más altos tienen dificultades adicionales como rampas de velocidad, pinchos, plataformas más estrechas y más números negativos. Este juego fue creado inicialmente en 7 días para la Kongregate Game Jam 2. El tema principal era "El número 10", los modificadores de tema eran "Sin violencia", "Sonidos de boca", "Dos botones".

Actualizaciones del desarrollador

Dec 1, 2016 4:11pm

Update 16.12a
- After ten attempts, if you can’t beat a level, a new button will allow you to bypass that level and try the next. Your progression will be saved only if you can beat the next level.
This feature was added because the difficulty is not always well balanced and some levels like the 28 or the 36 are extremely hard in comparison to the next levels. I don’t want to modify the 50 actual levels because of the existing scores in the leader-board.

- Fixed a bug where displayed time was sometime different than real time sent to the Kongregate leader-board.

Comentarios

0/1000
Kastellan avatar

Kastellan

Nov. 11, 2016

5
0

Good physics, great graphics, good flow, excellent!

Pat_AfterMoon
Pat_AfterMoon Desarrollador

Thanks, glad you like it.

RevelBase avatar

RevelBase

Nov. 12, 2016

3
0

I enjoyed the game in general, but it has big lags sometimes. This makes it really hard to control the ball when they happen at the wrong time. Could be the garbage collector, but best would be to do some profiling.

Pat_AfterMoon
Pat_AfterMoon Desarrollador

Thanks for your comment and for pointing that. I've see that lag issue on my notebook, profiling is added to my ToDo list ;)

DubaiBunnies avatar

DubaiBunnies

Jun. 19, 2017

0
0

Perfect game

MattMaN avatar

MattMaN

Dec. 03, 2016

0
0

I'm not sure which aspect of the lategame red walls annoys me more: the fact that they're there or the fact that it's just *barely* possible to roll around them.

Goldman10101 avatar

Goldman10101

Dec. 03, 2016

0
0

5. 23 27 29 31 33

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