ESF - Munimentum Alpha Build

ESF - Munimentum Alpha Build

por Philkey
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ESF - Munimentum Alpha Build

Valoración:
2.1
Lanzamiento: November 01, 2013
Última actualización: November 01, 2013
Desarrollador: Philkey

Etiquetas para ESF - Munimentum Alpha Build

Descripción

Este juego es una versión alfa, así que aún tiene algunos errores; tus comentarios serán útiles. Hay problemas graves de lag si lo abres en Internet Explorer, por favor usa otro navegador. Blog de desarrollo: http://esf-munimentum.tumblr.com. La ESF o Federación Espacial de la Tierra ha estado bajo ataque de una nueva raza alienígena llamada "Ranseen". Esta raza rara vez se comunica con la Tierra, pero cuando lo hace siempre llega una flota y no son amigables. Normalmente esto ocurre después de que envían una gran ola de asteroides para debilitar tus defensas. Así que, como comandante de la ESF-Munimentum, debes hacer lo que sea necesario para defender la Tierra del ataque.

Cómo jugar

Ratón para controlar y disparar la torreta. X - activar torreta. Z - entrar en modo construcción. 100 piezas de chatarra = puedes construir torre automática.

Comentarios

0/1000
rainey100 avatar

rainey100

Nov. 09, 2013

3
0

like needs a rader!

Skyxeo avatar

Skyxeo

Nov. 01, 2013

1
0

Will try to give as much feedback as possible.

Overall it's pretty nifty, I like the new artwork for the asteroids and explosions.

The firing feels a little slow for me, maybe it's just me, you could try changing it for a charged shot, that releases a wider projectile after it's held down that can destroy multiple enemies. then swap the normal shooting for a more instantaneous single shot that is faster.

You have a couple of collision things going on with the boulders, they will sometimes collide and bounce off the screen. With the way you have the turrets working they lock on and never stop firing at it, never really being able to kill it.

Try making it so they die upon leaving a region perhaps?

You could also have it so build mode is cancelled when you click.

Gotta run, will chat on FB if needed.

k1tsune avatar

k1tsune

Nov. 01, 2013

1
0

The main tower visibly prepares the shot and you expect it to come out of the front instead it comes out behind it O_o.
Since there is only one "playable" tower, how about putting it on top of the station? You could also reduce it to one hotkey as long as there is only one main tower, since if you enter build mode you disable turret and if you exit build mode you want turret to be online again.
Also please start with turret online.
That's it so far from me.

Philkey
Philkey Desarrollador

Cheers for the comment, I do know about the issues you have brought up, but due to my deadline with my university, I just wanted to make the game fairly playable before sorting out some cosmetic issues. My original idea was to have the turret at the centre of the station, hence the largish black area. I had issues when the station rotated that the turret would move off centre, so I just reverted to having it orbit the station. When the next version comes out, if do decide to continue with this project, I will have it so the Turret platform is within the centre. With regards to the controls, you are the first to bring it up, but i will take note of it. If you have any more issues please feel free to reply - Philkey

Kente81 avatar

Kente81

Nov. 01, 2013

1
0

the game has some potential, but i don't like the delay of the fire for the turret, anyway he need some better upgrade and maybe an upgrade screen (with auto-pause)

Philkey
Philkey Desarrollador

Thanks for the feedback, as this is only my first attempt at making a game, i dont know what alot of people like to experiance. This being the Alpha version I wanted feedback, alot of people have brought up the turret issue with me in person and I will try to change how it fires within the next release. - Philkey

Skwiggs avatar

Skwiggs

Nov. 09, 2013

1
0

just noticed that you can deflect if the shot is timed right. But it showed an asteroid exploding after it hit the left side of the screen (wait for y to be < negative spritewidth before removing it) one i deflected to the right disappeared fine (making me think your checking the top left corner for cleanup). okay now i feel like i'm spamming, keep up the good work.