Pixel Legions

Pixel Legions

por Pixelante
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Pixel Legions

Valoración:
3.9
Lanzamiento: May 21, 2010
Última actualización: June 05, 2010
Desarrollador: Pixelante

Etiquetas para Pixel Legions

Descripción

Armies of glowing pixels wage war in this fast-paced tactical action game. Employ a mix of clever strategy and brute force to dominate your opponents. New surprises await you on each battlefield. Up to eight armies can fight with thousands of pixels on screen at once.

Cómo jugar

Point and Click 'n Drag
'Esc' or 'P' to pause

FAQ

¿Qué es Pixel Legions?
Pixel Legions es un juego de estrategia en tiempo real desarrollado por Pixelante Game Studios donde los jugadores controlan ejércitos de píxeles para derrotar legiones enemigas.

¿Cómo se juega Pixel Legions?
En Pixel Legions, comandas enjambres de ejércitos de píxeles de colores arrastrando el ratón para dirigir su movimiento y atacar legiones enemigas a lo largo de varios niveles.

¿Cuál es el bucle principal de juego en Pixel Legions?
La jugabilidad principal consiste en maniobrar tus legiones de píxeles para superar y abrumar a las fuerzas enemigas, con el objetivo de eliminar todos los ejércitos rivales en cada mapa.

¿Hay sistemas de progresión o mejoras en Pixel Legions?
Pixel Legions cuenta con múltiples niveles de dificultad creciente, pero no incluye mejoras permanentes ni un sistema de progresión persistente entre niveles.

¿En qué plataformas se puede jugar Pixel Legions?
Pixel Legions es un juego flash basado en web jugable principalmente en navegadores que soportan Flash, como los de la plataforma Kongregate.

Actualizaciones del desarrollador

May 21, 2010 12:06pm

-Attempted workaround for endless line-drawing browser bug. Clicking on the game screen once should stop it if it occurs now.
-Fixed a score entry bug that could break the game.
-Tweaked The Boss to be less exploitable.
-Improved badge support.
-Bombing runs should stop on Victory.
-Resume button wasn’t working in some cases.
-Disabled High Scores button since Mochi is blocked here.
-Fixed Level 13 so bases don’t get pushed off-screen.
-Auto-lock can’t just be pulled out because it’s sort of how the entire combat system works. Your feedback has been heard, though, and I’ve got tons of ideas for making a sequel control far better. Thanks!

Comentarios

0/1000
UjuidarEhcram avatar

UjuidarEhcram

Aug. 13, 2010

1750
50

Grr. And I should also mention that I've now lost countless units to the auto-attack. "Hey, look! There's a single blue pixel in this bombing zone... Let's send in the whole army!"

benmaster545 avatar

benmaster545

May. 04, 2011

1277
41

needs a button that makes the pixel groups stay where they are.

Halleflux avatar

Halleflux

Apr. 12, 2015

287
9

Sure, why would I want to move my armies so I can defend my base? I mean, sure I clicked and dragged about a half dozen times, but hey, this AI truly has a mind of its own. Don't get me wrong, the rest of the game is good, but all the challenge comes from the controls. Not in the way of "You need to master the ___", but in the way of "The jump key won't work 35% of the time". It's really unfortunate that this game is held back by that aspect, as it excels in nearly all of the others.

DreamTwist avatar

DreamTwist

Dec. 12, 2012

92
5

Okay... I LOVE this game, but sometimes I don't even see the point in telling my army where to go. I give them a pretty simple command, and they get distracted by another enemy... "Hey, my defense is chasing that fleeing 5 pixel army. Let's get it!" Meanwhile I'm defending against 3 other bases... :\

QuakeZero27 avatar

QuakeZero27

May. 21, 2010

4158
355

5/5 very good game but could use some improvments 1) GET RID OF THE AUTO LOCK!!! it is very hard to flank when you keep attacking other units 2) There needs to be a "select all" button if you could select all there would be more ways to flank and attack 3)Unit drifting EX. when they follow the enemy to death/ when you order them to attack and they move back to you. *Things to add* 1) maybe adding veteran status to units that kill X number of pixels 2) once again the select all i mentioned above 3) maybe different types of pixels like simple 1 pixel troops and complex 5 pixel troops 4) im not a big fan of level editors but lots of people would like it 5) different types of bases that have different bonuses 6) upgrades at the end of levels like speed/attack/defense/agility stuff like that