Flarble Badness

Flarble Badness

por PourFoi
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Flarble Badness

Valoración:
2.5
Lanzamiento: October 08, 2011
Última actualización: October 08, 2011
Desarrollador: PourFoi

Etiquetas para Flarble Badness

Descripción

¡Es un remake de Marble Madness con gráficos llamativos! Actualmente está en fase de pruebas, pensado como juego móvil para dispositivos Android (Flarble Badness en Android Marketplace - usa GL1.1 para Desire/Xperia 10, etc., GL2 para dispositivos más potentes), pero aquí tienes la versión web.

Cómo jugar

Simplemente haz clic en 'Seleccionar nivel' y luego en el botón de avanzar para abrir los niveles. Durante el juego, la canica se moverá hacia el puntero del ratón, podrás completar un nivel a tiempo usando atajos, ¡pero los recordará! Además, haz clic y arrastra el botón inferior derecho para abrir algunas configuraciones, aunque algunas están pensadas para móviles.

Actualizaciones del desarrollador

Oct 8, 2011 12:07pm

I’m adding a bit here to make notes on suggestions by Kongregate users

- I think the main problem seems to be mouse sensitivity, so i’ll make that adjustable soon or if i get to doing difficulty modes it will be a factor in that. Game needs far more testing before i can think about difficulty settings however. However the game is intended for mobile use with tilt so im really not too focussed on making the webplayer work.

- The bug (and its not always repeatable which is annoying) where youll respawn under an enemy that just killed you (esp level 2) should be looked at

- I dont really know if its worthwhile but i can make the title music a touch less screechy at that screechy point aha, but i kind of like it so id expect to see more complaints first

Other notes:

- Needs lots of sound stuff doing

- No main game progression or tutorial yet

- A few bugs

Comentarios

0/1000
Guldpung avatar

Guldpung

Oct. 09, 2011

2
0

I like these kind of games but needs more living maps , like wonderput

PourFoi
PourFoi Desarrollador

It's very directly based on the original Marble Madness and it really does take way too much effort for one person to create everything needed. So i wont be expanding it beyond the levels already available, just tightening the game up as it stands, ive spent wayyy too much time on it as it is, especially for something i dont expect anything back for (its only on kongregate because my hosting went down and some friends wanted to play it) - but you do have a fair comment and games should generally enjoy a bit more content than this

lugito avatar

lugito

Oct. 09, 2011

2
0

Beautiful game. I find mouse control quite difficult but sadly have no suggestion. Maybe add a time counter before restart so I have time to reset mouse pointer near the ball.
Can I adjust sensitivity?

PourFoi
PourFoi Desarrollador

Those two are actually good suggestions, i considered the counter on a restart but feared it might ake the flow of gameplay quite choppy, so, something to think about, however being able to adjust the mousebsensitivity is vnot only a good idea, but also wouldnt be too hard - it just kind of changes how quickly you can move the ball and the difficulty - maybe i should make it part of a difficulty setting. cheers!

Raball avatar

Raball

Oct. 08, 2011

2
0

very funny game but the musik in the main menu is ... a little penetrating :D
but its a very funny game! :D
4/5

PourFoi
PourFoi Desarrollador

haha yeah im a fan of synthey screaming in my music, sorry! i hope local dogs didnt start howling

ble003 avatar

ble003

Oct. 08, 2011

2
0

this is a great game, however i think you should add keyboard controls for pc and non touch mobiles, mouse controls are infuriating sometimes. also i sometimes reappear inside an enemy and die instantly, 4/5

PourFoi
PourFoi Desarrollador

Ahh yep i know the die inside enemy thing, its a pain in the butt, currently i have code that seems to do sort it out ok for edges but not inner areas, ill see if i can fix it! Keyboard controls would make this game freaking impossible, and not very fun, kind of part of the marble madness codex, so i dont want to put too much effort into that, but thanks for the comment, much appreciated Actually based on a comment below, i'll look into difficulty modes or a sensitivity adjustment for setting for mouse control, keyboard would honestly ruin the game but i would like most to be able to enjoy it with mouse

fuzed avatar

fuzed

Oct. 08, 2011

1
0

restart momentum seems too much.

PourFoi
PourFoi Desarrollador

The balls velocity is set to zero on a reset afaik but if your mouse isnt central on the ball it will shoot off after the pointer again, cheers for the coment though! I'll make sure