Elemental Fortress

Elemental Fortress

por Pud9y
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Elemental Fortress

Valoración:
2.1
Lanzamiento: November 21, 2014
Última actualización: December 08, 2014
Desarrollador: Pud9y

Etiquetas para Elemental Fortress

Descripción

Una defensa de torre de acción infinita, usando las fortalezas y debilidades elementales de agua, fuego y tierra. Los Elementales son una forma de vida orgánica antigua y monstruosa, decidida a destruir a toda la humanidad y todo lo que encuentre a su paso. Defiende tu fortaleza de los Elementales construyendo Torres Centinela y usando los elementos en su contra.

Cómo jugar

Clic izquierdo – Disparar. Clic derecho – Construir. Números 1 – 3 / Rueda del ratón – Cambiar tipo de elemento. Las torres de agua extinguen a los de fuego. Las torres de fuego queman a los de tierra. Las torres de tierra absorben a los de agua. Disparar al elemento opuesto invierte el efecto, haciendo que los Elementales crezcan.

Comentarios

0/1000
torost avatar

torost

Nov. 21, 2014

1
0

nice effort, but too stressfull to play. make autofire atleast

Pud9y
Pud9y Desarrollador

Yeah I decided against it earlier, as I wanted the active effort of shooting (also tablet interactions). But you're probably right, so I will add it in. Thanks for the feedback!

TheKingOfGay avatar

TheKingOfGay

Dec. 18, 2019

0
0

I LITERALLY LASTED 10 MINUTES AND MY NAME ISNT ON THE LEADERBOARDS ¡-¡

Polemos avatar

Polemos

Dec. 07, 2014

0
0

A very simple mechanic with very surprising results. I think the challenge is very appropriate to what motivates people to keep playing. It's hard overall, and it forces us the player to use progressively quicker reasoning to get into the zone where no more reasoning is necessary. The FOV is perfect for creating lots of anxiety only clear reasoning overcomes. People already really good at playing games in the zone at the height of their abilities will find this boring, but it's not really the professionals who play games for entertainment. Good game philosophy, developer.

DatenshiSan avatar

DatenshiSan

Nov. 24, 2014

0
0

when they start coming at you with the ones that change as they die, the elemental boost they get got a little hard to bypass at a certain point. i was healing more of them than i was killing. also, i would i liked a larger FOV, i felt as if i had almost no room to build on the top and bottom. or at all in general.

Pud9y
Pud9y Desarrollador

The rate of difficulty is definitely very exponential, however basic elementals only have a maximum size, so with enough towers or towers as bombs, you can normally wipe out a cluster of each type (however you've managed to get to 15 minutes which is kind of insane, well done!). Regarding your FOV issue, I totally agree. I originally made this with a fullscreen button, but for the moment Kongregate doesn't allow fullscreen access with HTML5 games through the iframe. Once they update this, I will definitely bring the button back. Alternatively I could just make the game frame bigger, but worried that smaller monitors will find it hard to view the whole screen at once, keen to hear what people think.

TheLowerLight avatar

TheLowerLight

Nov. 23, 2014

0
0

Does not load, freezes my browser, and on top of that the controls look horrid

Pud9y
Pud9y Desarrollador

Thanks for your feedback. What browser / OS / CPU are you using?