Tomb Labyrinth

Tomb Labyrinth

por RetroRex
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Tomb Labyrinth

Valoración:
2.5
Lanzamiento: November 19, 2010
Última actualización: November 19, 2010
Desarrollador: RetroRex

Etiquetas para Tomb Labyrinth

Descripción

Eres un explorador atrapado en una tumba llena de laberintos. Consigue la llave, recoge los tesoros, escapa a tiempo y ¡cuidado con las momias!

Cómo jugar

Usa las flechas para moverte. Mantén presionada la barra espaciadora para tomar la bengala, suéltala para dejarla. Busca la llave para escapar de cada nivel antes de que se acabe el tiempo e intenta conseguir todos los tesoros ocultos. Cada tesoro, además de darte puntos extra, aumenta el diámetro de la luz de tu antorcha, lo que significa mejor visibilidad. Obtienes puntos de bonificación si completas el nivel lo suficientemente rápido, pero también necesitas tesoros para lograrlo.

Comentarios

0/1000
nshelekhov avatar

nshelekhov

Nov. 19, 2010

1
0

Nice graphics but not so good gameplay.
Thank you, at least you have good taste

RetroRex avatar

RetroRex

Nov. 19, 2010

1
0

hmm let me correct that and clarify, there is a challenge in this game. It is a maze game, in a maze game you find the exit, here you find the exit, but its locked, you need a key, and you need to find it or vice versa you find the key and then the exit. But the thing is if you get the key you have limited time to get out. Now, you have limited visibility (like bieng actually locked down in a maze with only a torch) but you can increase the visibility by collecting treasures. To help ponpoint your way in the dark you use the flare to drop it in different areas. Besides that, if you are a highscore seeker, the treasure of course gives you points and the faster you complete the level you get more points. Each level maze design gets more complicated and in further levels there is hidden passage ways. Graphics here were kept simple just was more about running thru the mazes and also considering the game was designed and programmed in 2 days 2 years ago. Anyways thanks for playing! :)

master_pak avatar

master_pak

Nov. 19, 2010

1
0

agh not so bad..... 3/10

97forever avatar

97forever

Nov. 19, 2010

0
0

I like this concept, so I rated 4/5. but keep pressing space is just nonsense. It should be hold/dropped by one pressing.

RetroRex avatar

RetroRex

Nov. 19, 2010

0
0

you mean the timer after you get the key? I know.. puts pressure to the player... which force them to find the exit first... and go thru the same path again towards exit.