A.R.C.S

A.R.C.S

por Retromite
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A.R.C.S

Valoración:
3.5
Lanzamiento: April 29, 2012
Última actualización: April 29, 2012
Desarrollador: Retromite

Etiquetas para A.R.C.S

Descripción

Un shooter intenso de temática sci-fi, con más de 20 tipos de enemigos, batallas épicas contra jefes, múltiples etapas, montones de mejoras, arte pixel clásico de la era 16 bits y música chiptune increíble. Súbete a tu meca y lidera a tu escuadrón de mercenarios como la última línea de defensa contra los invasores peligrosos.

Cómo jugar

Usa el RATÓN para apuntar y disparar. Usa las FLECHAS izquierda y derecha o las teclas A/D para cambiar de arma. Cambia directamente a un arma usando la tecla numérica correspondiente. Usa la FLECHA arriba, la tecla W o la tecla R para recargar manualmente. Las armas se recargan automáticamente al disparar la última bala. La mira muestra el radio de disparo y la munición de tu arma.

Comentarios

0/1000
MarkkuTuovinen avatar

MarkkuTuovinen

Apr. 29, 2012

66
2

A New Game+ option would complement this game nicely.

Retromite
Retromite Desarrollador

Agreed! If the game is successful enough and we do a sequel, we would love to look at some other game modes, or some sort of last stand/survival mode.

cmdr_bernard avatar

cmdr_bernard

May. 03, 2012

99
4

this game is a lot of fun UNTIL you lose one time and go back to the start. all your work and time wasted nothing saved. without a save or continue option this game is ruined. sorry wanted to give a higher rating but cant with that critical of a flaw.

VinWij avatar

VinWij

May. 01, 2012

138
7

Restarting at a loss is just not the way to do it. I spent an hour trying to get through, and again I face level 1. I'm cutting you down to 2 stars from 5 for this.

ninetythree avatar

ninetythree

Apr. 29, 2012

69
3

New Game+? or Replayable levels? It just needs something more to keep it going...

Cower avatar

Cower

Apr. 29, 2012

53
3

a tad short, methinks...

Retromite
Retromite Desarrollador

We decided to go for short and sweet, with some replay value via exploring different upgrades/shop options. This is actually why you can't buy everything by the end of the game. A lot of people liked this aspect in play testing. Anyways mostly we wanted to avoid the common problem that games in this genre have of starting to drag X levels in.