Giant's Bane
por Rollo357
Giant's Bane
Etiquetas para Giant's Bane
Descripción
Giant's Bane es un juego de estrategia por turnos. Completa retos con una clasificación online que lleva el registro de las puntuaciones. ¡También incluye un Editor de Retos para que crees y compartas tus propios Retos con tus amigos!
Cómo jugar
Haz clic y arrastra para mover la cámara. Clic izquierdo en una unidad para arrastrarla. Clic derecho en una unidad para girarla. Rueda del ratón para acercar o alejar. Puedes mover una unidad a donde haya huellas o sobre un enemigo para atacar si tiene el símbolo de espadas cruzadas debajo. Fortalezas. Los escorpiones hacen 5 puntos de daño a los gigantes. Los lanceros hacen 2 puntos de daño a caballería, caballeros y centauros. Hay un tutorial disponible en el juego. Para subir un Reto Personalizado a nuestra base de datos, primero debes jugarlo y completarlo, entonces tendrás la opción de subirlo.
FAQ
Preguntas frecuentes
¿Qué es Giants Bane?
Giants Bane es un juego incremental idle desarrollado por Rollo357 donde los jugadores gestionan recursos y derrotan gigantes aumentando su poder con el tiempo.
¿Cómo se juega Giants Bane?
En Giants Bane, recolectas recursos, mejoras tus habilidades y automatizas acciones para avanzar por oleadas cada vez más difíciles de gigantes en este juego idle.
¿Cuáles son los principales sistemas de progresión en Giants Bane?
La progresión principal en Giants Bane consiste en desbloquear y mejorar habilidades, automatizar la generación de recursos y derrotar gigantes más fuertes a medida que avanzas.
¿Giants Bane permite progreso offline?
Sí, Giants Bane ofrece progreso offline, permitiendo que tus estadísticas y recursos crezcan incluso cuando no estás jugando activamente.
¿Quién desarrolló Giants Bane y dónde se puede jugar?
Giants Bane fue desarrollado por Rollo357 y está disponible gratis en la plataforma Kongregate.
Actualizaciones del desarrollador
Uploaded a new version of Giant’s Bane.
Now featuring a more free movement and attacking system, along with custom challenges that can be uploaded to our database to share with your friends and compete for the high score.
As always, if you have any feedback you can reach me at Chris@HouseGaming.co.uk, or in the comments below.
Thanks,
Chris
Comentarios
FatCatAttack
Jun. 26, 2012
I had to agree with most people here: the movement, while it does make me think of chess definitely, it also was a bad design choice. The limited moves problem stems from the fact that moving a powerful piece is much better than moving a less powerful piece and so you always end up using your high-powered units. However these two (albeit large) problems aside you do have a good game in the making besides some smaller problems, less impacting problems (for instance in the tutorial the enemy's formation is perfect for countering yours). I would like to see these two problems ironed out somehow before I give this game a more deep analysis, but for the potential I gave it a 3/5 and made it a favorite to keep track of any updates. It's better than most crap that comes in new games at least.
Thank you for your comment FatCatAttack. :)
Gheata
Jun. 27, 2012
What about an auto-combat option, where only the basic arrangement you made is important?
Thanks for your feedback and taking the time to try the game. :)
FatCatAttack
Jun. 28, 2012
Could I have a sandbox mode? Just let me set up my own challenges that I can then try to complete. It would be a nice way to kill some time.
Hi FatCatAttack, this is something that will be in the next update of the game. :)
Toimu
Jun. 25, 2012
Front line melee units don't have enough HP. How about a sheild unit that cannot be killed from the front only the sides. Also, a way to turn units without moving them to a new square.
Hi Toimu, At the moment the soldier and the spearman are essentially just pawns which don't have too much of a role in the game. Maybe giving them more HP would improve them. I'm also thinking about allowing them to move diagonally. Is it just those units you were referring too? I like the idea about the shield. Can I ask why you'd want to turn the units if not to move or attack? For what reason? Thanks for playing the game and commenting. :)
Ajax_the_Greater
Jun. 24, 2012
If it's chess you want, why does everyone move in a fixed, bland, straight line pattern? There's no way to create tactical surprise like this. Worse, there's no way to counter with intelligence. You can move in some weak pieces and utilize the range of attack or movement of superior pieces, but you're so hobbled by the mere two moves a turn that it takes forever. Most of my bouts are an endless back and forth.
Hi Ajax, thank you for your feedback. This game is very much a work in progress so I appreciate the advice. I think I'm going to make it so you can choose how many moves per turn you have at the start of a game, between 2 and 4, just to give you a bit of room to manouver. Does this sound like a change you think might make a difference to your opinion?