That's My Moon

That's My Moon

por SergeyZ
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That's My Moon

Valoración:
3.2
Lanzamiento: September 08, 2013
Última actualización: September 08, 2013
Desarrollador: SergeyZ

Etiquetas para That's My Moon

Descripción

Protege tu luna y dispara a todos los enemigos. 15 niveles fantásticos con 2 jefes épicos.

Cómo jugar

Mueve el ratón para disparar a todos los enemigos. Haz clic izquierdo para recoger monedas y bonificaciones. Pulsa la barra espaciadora para liberar gaviwave.

FAQ

¿Qué es That's My Moon?
That's My Moon es un juego arcade de defensa con temática espacial desarrollado por Sergey Z para navegadores web.

¿Cómo se juega a That's My Moon?
En That's My Moon, defiendes tu luna de oleadas de cohetes y naves enemigas apuntando y disparando a las amenazas que se acercan.

¿Cuáles son las principales características de That's My Moon?
That's My Moon ofrece controles sencillos con el ratón, dificultad creciente con oleadas progresivas de enemigos y mejoras al final de cada nivel.

¿That's My Moon tiene sistema de progresión o mejoras?
Sí, en That's My Moon ganas puntos después de cada nivel que puedes gastar en mejoras como recarga más rápida, mayor potencia de fuego y escudos más fuertes.

¿En qué plataforma puedo jugar That's My Moon?
That's My Moon es un juego para navegador y se puede jugar en línea en plataformas que soporten Flash o tecnologías compatibles.

Comentarios

0/1000
Irasfel avatar

Irasfel

Sep. 09, 2013

44
1

Well, I can't agree on powerups being "more fun", to me it just feels like you're constantly outgunned and waiting on the luck genie to come by and make things playable. That's not really terribly fun for me. Also, to reiterate some of the other statements the regular gun upgrades just feel useless. Gee, ricochets that go downward where there are hardly any targets - thanks. Also, seriously, why require clicking to collect cash instead of just moving the mouse. Totally defeats the purpose of having autofire in the first place as you just end up having to click like a madman anyway, all the while not aiming at the targets. No... the basic idea isn't bad but this just has major gameplay issues for me.

SergeyZ
SergeyZ Desarrollador

thanks for your detailed comment))

SynapseMisfire avatar

SynapseMisfire

Sep. 10, 2013

8
0

well im bored with this game. it just bothers me too much that friendly fire is on. i have hit a missile that i shot with a bullet that i shot after it. i have grabbed a powerup i did not want collecting coins. coins are ridiculously easy to acquire on boss level and after level 6. scaling item costs dont make any sort of sense. upgrades are ok, but would be better suited to giving more time. endgame seems to be chain powerups or wait forever. game in concept is quite good. game in production not so much. i hope you make stuff better later.

aquaquake avatar

aquaquake

Sep. 08, 2013

24
2

I bought both upgrades on gun fire and I still feel like it doesn't really do anything... I just always wait until I get some rockets :>

haldegon avatar

haldegon

Oct. 09, 2013

13
1

Good concept and all but definately has flaws. Base gun is EXTEMELY weak and in order to do any better you have to HOPE and WAIT for another weapon to come on the screen. And by the time it shows, you may have such low health that it doesn't matter anymore because you're overwhelmed with enemies on the screen that you will likely die within moments of getting it...And if you don't you will once it runs out and you're back to the weak base gun. Maybe if you were able to change guns or at least give the base gun upgrades that are useful. The ricochet almost always bounces off toward nothing and the "big bullets" don't increase the damage all that much. It just seems heavily limited in many departments...

Kohlenstoff avatar

Kohlenstoff

Sep. 14, 2013

13
1

Very... uhm.... unstrategical game.... nothing to focus.... just wild clicking for coins and hoping, that these very fat and in mass occuring enemies get hit.... And i wouldnt call this moving back and forth evading. less enemies with higher strength flying onto a stationary target would bring more fun. But htis game is just a game with the aim: "buy the upgrade, which forces through to win". Not much strategy or tactics required.