Cyber Chaser

Cyber Chaser

por SilenGames
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Cyber Chaser

Valoración:
3.9
Lanzamiento: September 26, 2013
Última actualización: October 09, 2013
Desarrollador: SilenGames

Etiquetas para Cyber Chaser

Descripción

Corre, salta, deslízate y dispara en este runner súper adictivo. Completa misiones, desbloquea armas y compra una variedad de mejoras. El juego combina la jugabilidad emocionante de Joyride Jetpack y la acción retro de Contra. ¡Diversión ilimitada te espera!

Cómo jugar

Pulsa ARRIBA o haz CLIC para saltar. Pulsa ARRIBA o CLIC en el aire para doble salto. Pulsa ABAJO o ESPACIO para deslizarte. Pulsa ABAJO o ESPACIO en el aire para ataque en picado

FAQ

¿Qué es Cyber Chaser?
Cyber Chaser es un juego de acción endless runner y disparos, gratuito, desarrollado por SilenGames, donde los jugadores completan misiones y luchan contra enemigos en un entorno futurista.

¿Cómo se juega Cyber Chaser?
En Cyber Chaser, controlas a un personaje que corre, salta y se desliza para evitar obstáculos, disparando automáticamente a los enemigos mientras recoges monedas y mejoras a lo largo del nivel.

¿Qué sistemas de progresión tiene Cyber Chaser?
Cyber Chaser cuenta con un sólido sistema de mejoras donde desbloqueas y mejoras armas, potencias habilidades del personaje y completas misiones para avanzar por etapas cada vez más desafiantes.

¿Cuáles son algunas características destacadas de Cyber Chaser?
Entre las características destacadas de Cyber Chaser están la jugabilidad rápida de endless runner, variedad de armas y potenciadores, batallas contra jefes, retos diarios y mejoras persistentes.

¿Puedo jugar Cyber Chaser offline o en dispositivos móviles?
Cyber Chaser es un juego flash basado en navegador que se juega principalmente en PC en línea, y no ofrece progreso offline ni una versión dedicada para móviles.

Actualizaciones del desarrollador

Sep 30, 2013 5:11pm

v1.2.2
- You can use Rocket launcher as primary weapon
- “Get Ready” screen have a “Back” button
- “Level Up” screen is speed upped
- Weapon equip bug is fixed
- Other minor bugs is fixed

Comentarios

0/1000
takahmasak avatar

takahmasak

Oct. 12, 2013

1150
32

If you make a sequel, remove the boss' ridiculous explosion duration. We've seen it once, and in survival it's impossible to find yourself let alone know if you're falling into a pit/spikes. One small explosion, and a large 1000 or whatever coin would suffice.

Germanicvs avatar

Germanicvs

Sep. 27, 2013

639
17

Great game, but eventually the greatest challenge becomes not being able to see your character or the surroundings because of all the coins/gems...

warm0nger avatar

warm0nger

Sep. 28, 2013

1818
56

Nice game. But the endgame is very cluttered. I've played 21K ft in suvival and I did not know what I was doing. When fighting bosses I was constantly pressing up, unabled to collect weapons/keys/support items, because I did not know where I was.

Please add an option to hide fuel, gems and cash. That would help alot.

pinguin333 avatar

pinguin333

Sep. 28, 2013

2113
77

This quickly turns from a fun side-scroller into a there's-so-much-stuff-on-my-screen-I-can't-see-what-I'm-doing-and-it's-making-me-lag-like-crazy trainwreck. Quality toggle and gem/coin/fuel transparency or smaller icons please.

SilenGames
SilenGames Desarrollador

Thanks for feedback. Coins became smaller in version 1.2. Unfortunately quality toggle does not work, because all graphics in bitmap, not vector.

knewred avatar

knewred

Oct. 01, 2018

88
2

This game is the perfect example of why visual design is important in a game. After a while the game becomes impossible to see, as other people have mentioned- even in early stages, the excessive effects make it hard to keep track of what's going on. The artist for this game was a good sculptor but really needs to learn a bit of colour theory: when everything's saturated and glowing, it makes nothing stand out or look important. The coin-and-gem problem wouldn't actually be so bad if the colours weren't so bright and didn't clash so much- as it is, the player has nowhere for their eyes to rest: it feels sort of like walking into a bright room after sitting in darkness for a while, and has the same sort of effect on your perceptive ability. I've got the badges, and now I'm going to have a break from the computer until my eyes stop hurting. I'd really like this game if it wasn't for the visual bombardment, but unfortunately the issue is bad enough that I really don't want to continue.