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Unnatural Selection GitD 26

Unnatural Selection GitD 26

por Solsund
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Unnatural Selection GitD 26

Valoración:
3.0
Lanzamiento: July 29, 2012
Última actualización: July 29, 2012
Desarrollador: Solsund

Etiquetas para Unnatural Selection GitD 26

Descripción

Conviértete en técnico de una empresa que cría criaturas personalizadas para sus clientes. Haz lo mejor posible para crear lo que piden sin tardar demasiado y obtén recompensas. Creado en diez días para el concurso "Game in Ten Days #26".

Cómo jugar

Todas las acciones se hacen con el ratón. Arrastra criaturas de la Jaula a la caja de Reproducción y haz clic en Reproducir para pasar a la siguiente generación. Cuando estés listo, pon solo una criatura en la caja de Reproducción y pulsa Enviar. Las estadísticas con un + dan más puntos y las que tienen - dan menos, cría con cuidado.

Comentarios

0/1000
Solsund avatar

Solsund

Jul. 29, 2012

7
0

*Phew* That was a crazy 10 days but I managed to get through it. Thanks for playing my game, Kongregate!

Ace_Blue avatar

Ace_Blue

Jul. 29, 2012

4
0

The size of the circle should reflect the size stat. Otherwise, fun, but selection tools are too limited (allow sorting, discarding) and the game is way too short. For a GitD though, it's awesome!

Solsund
Solsund Desarrollador

I had originally intended to do that. The thing that stopped me was because I was worried about making the circles get too small because they'd be a pain to grab. Granted, that was back when I had intended the little creatures to wander around on their own.

828burke avatar

828burke

Sep. 23, 2012

1
0

Awesome concept and good game for ten days but it would be better if youmade it better kind of like with farm of souls

Geenf11 avatar

Geenf11

Jul. 31, 2012

1
0

Awesome, but short. Looking forward to more!

Abigayl avatar

Abigayl

Jul. 29, 2012

2
1

Wow, my knowledge of genetics is useful in a game? It's a pretty good simulator, but it is very difficult to control 5 aspects at once. I beat the easy in about 12 iterations (took me a couple to figure out what I was doing), but I have 4/5 of the stats nearly perfect for silver, and it's not liking it. I also found the text small, lengthy, and hard to read through 100% (tl;dr mantra). Lastly, there really wasn't much to have fun with in the game once the initial fun wore off. It's a good simulator... just wish more was done with it (i.e. Phase Wars), but I know it was only 10 days ;)

Solsund
Solsund Desarrollador

Yup, 10 days for sure. I had multiple play styles planned to change things up and I was supposed to have limited #'s of generations available before you would fail and have to start over but I didn't dare do that without knowing what was a fair number. I also considered tweaking the breeding system so that it would err on the side of closer to the target. In the end just a lack of time.