Platformer Factory Beta

Platformer Factory Beta

por SongWriterDerek
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Platformer Factory Beta

Valoración:
2.3
Lanzamiento: September 11, 2011
Última actualización: September 11, 2011
Desarrollador: SongWriterDerek

Etiquetas para Platformer Factory Beta

Descripción

POR FAVOR LEE LAS INSTRUCCIONES ANTES DE JUGAR O TE VAS A CONFUNDIR MUCHO.

Cómo jugar

Haz clic en el botón de inicio. Para probar el juego de plataformas haz clic en jugar y luego no podrás volver a trabajar en el juego de plataformas hasta que mueras. Usa las flechas para moverte alrededor de un objeto de 4 puntas. Cuando presionas un botón, aparecerá un objeto en ese objeto de 4 puntas. Estos son los controles: t-círculo, espacio-cuadrado, s-cuadrado que se mueve de lado a lado, u-cuadrado que se mueve arriba y abajo, 1-enemigo estacionario, 2-enemigo que se mueve de lado a lado, 3-enemigo que se mueve arriba y abajo. Para eliminar un objeto coloca el mouse sobre él y luego presiona eliminar.

Comentarios

0/1000
Mousketeer23 avatar

Mousketeer23

Sep. 15, 2011

2
0

8 It would really be nice if you had a block that moving blocks and enemies collided with but not the player, so that we can control the behavior of moving things more precisely. It's a really nice concept though, and I would very much like to see you make the game more worthy of the great concept behind it.

Mousketeer23 avatar

Mousketeer23

Sep. 15, 2011

2
0

1 You'll need to prevent the sinking of side-to-side blocks and side-to-side enemies, try making it always set the y-speed to 0. 2 I would make the player move along with the moving blocks (either with a behavior or an increased friction for the moving blocks). 3 Up-and-down enemies should as well have their x-speed neutralized and they should stop and turn around before leaving the screen (perhaps if x > a certain number they should begin going up again). 4 I can not summon up-and-down blocks. 5 A white cursor would do better than the black one, which tends to get lost against the blocks and the dark background. 6 I would like to be able to delete with the cursor instead of the mouse (it's a bit more convenient). 7 a button command to return to the editor would be nice, in case the player gets stuck.

lSWATLLAMA avatar

lSWATLLAMA

Sep. 11, 2011

2
0

Well it seems like you put a lot of work into this! However, the sharing levels API (in my opinion) is extremely hard to implement, especially in Stencyl. Since it's not extremely powerful right now, 3/5 The full version is something I really want to see.

SongWriterDerek
SongWriterDerek Desarrollador

thanks. If I can't find out how to do the sharing levels api then I may do something like have an awsome levels section where someone takes a screenshot of the level and if it's good enough then I will recreate it and put it in the section

ahmeadows avatar

ahmeadows

Sep. 11, 2011

2
0

if this is going to be a game for making levels, then the ability to share them would help a lot.

SongWriterDerek
SongWriterDerek Desarrollador

I am working on that but I don't really know how to make it so you can share them so I asked a pro and am waiting for a reply from him.