Hey Wizard: Quest for the Magic Mojo
por Spelgrim
Hey Wizard: Quest for the Magic Mojo
Etiquetas para Hey Wizard: Quest for the Magic Mojo
Descripción
¡Crea hechizos combinando cartas mágicas y úsalos para salvar al Rey Mojo! El juego contiene 8 niveles con 4 misiones en cada uno. ¡Enfréntate a 8 tipos diferentes de monstruos y 8 jefes con 14 hechizos! Invoca esqueletos, crea terremotos, quema y congela a tus enemigos, ¡el Mojo ha regresado!
Cómo jugar
Botón izquierdo del ratón - Cargar y disparar. Ratón - Apuntar. [A] y [D] o [IZQUIERDA] y [DERECHA] - Moverse. [1],[2],[3] - Cambiar hechizo. [Q] y [E] - Cambiar entre hechizos. [ESPACIO] - Menú de hechizos. [ESC] o [P] - Pausa
FAQ
¿Qué es Hey Wizard: Quest for the Magic Mojo?
Hey Wizard: Quest for the Magic Mojo es un juego de plataformas de acción desarrollado por Spelgrim donde juegas como un mago en una misión para recuperar su mojo mágico perdido.
¿Cómo se juega Hey Wizard: Quest for the Magic Mojo?
En Hey Wizard: Quest for the Magic Mojo, controlas a tu mago usando el teclado, lanzando hechizos para recorrer los niveles, derrotar enemigos y destruir generadores de enemigos.
¿Cuáles son los principales elementos de progresión en Hey Wizard: Quest for the Magic Mojo?
La progresión principal en Hey Wizard: Quest for the Magic Mojo consiste en avanzar por múltiples niveles, derrotar monstruos cada vez más difíciles y desbloquear mejoras para tus hechizos.
¿Qué características únicas tiene Hey Wizard: Quest for the Magic Mojo?
Hey Wizard: Quest for the Magic Mojo ofrece movimiento dinámico basado en hechizos, múltiples hechizos mejorables y combates de plataformas rápidos a través de diferentes escenarios cavernosos.
¿Quién desarrolló Hey Wizard: Quest for the Magic Mojo y en qué plataforma se puede jugar?
Hey Wizard: Quest for the Magic Mojo fue desarrollado por Spelgrim y está disponible como juego de navegador en Kongregate.
Comentarios
Flamingtaco
Feb. 13, 2010
This is really a spectacular game, it fully lives up to the standard set by its predecessor. The upgrade system is, in my opinion, better than the original, as is the expanded spell choice. Flame, however, is a very unbalanced spell. At its max level, you can cruise through the air indefinitely while killing anything that isn't a boss in a matter of seconds. House of Lightning is also overpowered, but you can't bring that with you. With flame, a technique I use is "cropdusting," where you use burts to keep yourself in the air while also hitting anything beneath you. That's a tip for anyone who can't deal with he lack of a jump button, or how you can't use a spell with that much kickback for combat, or for people who enjoy creative combat. But to the point, 5/5 and fave'd. Needs a map like the first one had instead of a walkthrough, and it would be preferable to not be kicked upon quest completion, but still excellent.
derRobag
Oct. 15, 2010
most UNDERrated game on Kong.
but i think i can explain it, because most of the people doesn't understand the extraordinary controls. it needs a little bit training and patience to control that "yourself-spell-movement", that most of the people doesnt seem to have. But it shows the enormous phantasy and creativity of the makers to let the wizard move like this... :-)
marzbarzmeowz
Sep. 02, 2011
Is he a wizard, or god of flame?
baileyspy3
May. 01, 2010
ok this game rocks. period. but i want more third level combos, now that would be awesome.
nubme
Jul. 23, 2010
The health points in Hey wizard 1 is better.
Seriously, when your hit, your hat FLIES AWAY FROM YOU or sometimes it FLIES CLOSE TO THE BOSS, then when you're hit, YOU'RE GONNA HAVE TO DO IT ALL OVER. T_T