Master of Basics: Flash Tutorial
por Stataen
Master of Basics: Flash Tutorial
Etiquetas para Master of Basics: Flash Tutorial
Descripción
¿Sabías que aprender lo básico sobre Flash puede darte más conocimientos que seguir un tutorial? ¡Es cierto! A diferencia de muchos otros tutoriales, este cubre muchos de los aspectos principales de Adobe Flash. Aprende de las 12 secciones disponibles, desde lo básico, animaciones y hasta cómo crear un juego sencillo. P.D.: ¡Muchas gracias a Tukkun por ayudarme con muchas correcciones en este tutorial!
Cómo jugar
Aprende a través de las 12 secciones que ofrece el juego. Usa el ratón para interactuar y sigue las instrucciones de los distintos tutoriales.
Actualizaciones del desarrollador
V1.15 August 20, 2010: MORE bug fixes in this updates. There was a correction on the HIT State on the Button Tutorial. That is now fixed. Some menu buttons redirected you to the incorrect page of the tutorials. That has now been corrected. Also, a few back buttons of the Game AS2 redirected you to the wrong page. This has now been corrected.
V1.13 July 30, 2010: MAJOR bug fixes in this update. Fixed the HIT Frame on the buttons while viewing the tutorial. Includes both forward and back buttons. Tweening Tutorial is now fixed and ready for viewing. There is also a hidden area to find with bonus material. PM me if you found it along with the information.
V1.07- Added missing buttons on some screens in some sections, as well as added programming on those buttons.
V1.05- Fixed the music loop screen. Only the main song should play only instead of the loop music from the music section.
V1.03- Menu buttons are now working again with a new program.
Comentarios
DeveloperGames
Sep. 30, 2010
Upload game>??
vegard20
Sep. 13, 2009
Could you make a tutorial where you help us make save and load slots?
Tukkun
Sep. 14, 2009
And fix the HIT frame of the back and next buttons.
Tukkun
Sep. 14, 2009
The menu button in TWEENING not working@#($*&@#(*$@#
WilsonOfCanada
Sep. 10, 2011
I tried the button tutorial using the stop(); on(release){ ... } but the compiler shows an error
Statement must appear within on/onClipEvent handler stop();