Tinysasters 2: rise of the nexus

Tinysasters 2: rise of the nexus

por StormAlligator
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Tinysasters 2: rise of the nexus

Valoración:
3.8
Lanzamiento: March 21, 2014
Última actualización: March 27, 2014
Desarrollador: StormAlligator

Etiquetas para Tinysasters 2: rise of the nexus

Descripción

Can you develop a thriving civilization on a tiny tile-based world?

It’s not as easy as it sounds! You’ll have to fight your way through natural disasters that reconfigure the ground and make your life harder. The more advanced your civilization gets, the more often the disasters come…

Take up the challenge of the Endless mode and the Time attack mode!

Cómo jugar

Resume the training missions if you’re lost
Click on a tile to build stuff on it.
forest → sawmill
grasslands → city, farm, temple, factory, school
ocean → blue shrine
mountain → grey shrine, nexus
desert → nothing!

The age is the level of your best city. You have a level 4 city → age 4

First thing to do: click on a grasslands tile, build a city.

When a building is not available, it means that your civilization is not advanced enough.

To build shrines, you must build a temple first.

FAQ

¿Qué es Tinysasters 2: Rise of the Nexus?

Tinysasters 2: Rise of the Nexus es un juego de estrategia en tiempo real y gestión de recursos desarrollado por StormAlligator donde construyes y desarrollas civilizaciones en pequeñas islas propensas a desastres.

¿Cómo se juega a Tinysasters 2: Rise of the Nexus?

En Tinysasters 2: Rise of the Nexus, recolectas recursos, construyes estructuras, desbloqueas tecnologías y respondes a desastres naturales aleatorios para ayudar a tu civilización a prosperar en cada mapa.

¿Cuáles son las principales características jugables de Tinysasters 2: Rise of the Nexus?

Las características clave de Tinysasters 2: Rise of the Nexus incluyen niveles por mapa, recolección de recursos en tiempo real, mejoras de estructuras, desbloqueo de nuevas habilidades y enfrentamiento a desastres frecuentes y aleatorios.

¿Cómo funciona la progresión en Tinysasters 2: Rise of the Nexus?

La progresión en Tinysasters 2: Rise of the Nexus se logra completando niveles, desbloqueando nuevos mapas y tecnologías, y mejorando las capacidades de tu civilización con cada reto superado.

¿Tinysasters 2: Rise of the Nexus es un juego multijugador?

Tinysasters 2: Rise of the Nexus es un juego de estrategia para un solo jugador y no cuenta con modos multijugador ni cooperativo.

Comentarios

0/1000
Baal_Zebub avatar

Baal_Zebub

Mar. 31, 2014

1436
34

I've got a hint for the developer: when you make a game with a lot of levels slowly unlocking content and guiding the player along, don't call it "tutorial", call it missions, or campaign. I see a lot of people freaking out over a long tutorial - if you called it a campaign, they would be praising you for a long campaign.

mateo0802 avatar

mateo0802

Mar. 29, 2014

484
14

All hail the mighty Pause Button!

Alonsonater avatar

Alonsonater

Mar. 23, 2014

796
25

A unique strategy game with interesting twists at every level... simply awesome. My only complaint is with the endless mode. It misled me to believe that the game saves, and that I could pick up my game wherever I left off. I think being able to actually continue your endless game (by saving it) would be a great addition to an already wonderful game

Gext3r avatar

Gext3r

Mar. 29, 2014

664
23

Some badge tips... (2)

Pausing the game pauses the timers but still gives you the ability to use skills.
It's also a great way to really examine the requirements for a Nexus.

In Endless mode, it's the same build order but you can throw in a few skill upgrades. Delay, Cancel and Tetonic Shift are invaluable in preventing devastating losses from Major Drifts.
You should have most, if not all upgrades before you really start investing in Nexus(s).
Pausing also helps in figuring out which mountain offers the most diverse landscapes, so choose wisely.
After every single disaster in Endless, you should click and check to see what is at risk. If you've a surplus in all your resources, it's better to just take the blow and simply re-upgrade than move stuff around, or waste a cancel. A Delay softens the blow to what you've need to spend on those 1 or 2 farms you gotta re-upgrade.

An easier hard badge for sure but I hope this helps nevertheless.

xyzzy1126 avatar

xyzzy1126

Mar. 23, 2014

750
38

Nicely done - looks like professional-level production. Thorough tutorial (I didn't mind the length). Haven't tried time-attack/endless modes yet, but would like to see "missions" or a story mode. Wouldn't mind having different sizes for the maps, also. Overall, great work!