Column Breaker
por TUSLGames
Column Breaker
Etiquetas para Column Breaker
Descripción
"Column Breaker" es un juego de puzle con un giro novedoso que toma elementos de clásicos como "Tetris" y "Bejeweled", pero a diferencia de estos juegos, hemos incorporado un motor de física basado en la gravedad que hace que los bloques sean dinámicos, agregando un desafío de rebotes y desorden en tu carrera contra el reloj para limpiar el tablero. ¿Crees que puedes superarlo a tiempo? Únete a una nueva aventura rápida, altamente adictiva (¡y brillante!) en Column Breaker.
Cómo jugar
Esc - Pausa. Barra espaciadora - Cambiar orden de gemas. Mantén presionado el botón derecho del ratón - Rotar ángulo. Mueve el ratón - Cambiar punto de caída
Actualizaciones del desarrollador
Current Version: 1.3
Added Functions: Mute button, Pause Button, Smoother Engine
Upcoming Version: 1.4
Upcoming Features:
Comentarios
SirFievel33
May. 26, 2010
Wouldn't be a bad idea to actually make the 2 gray colors with a little more contrast.
Godeke
May. 25, 2010
The idea of a physics based column game is fine: the problem is that you can make patterns with adjacent pieces which would go away in a traditional "3 in a row" game that will just sit there because they aren't *touching*. It becomes very frustrating to make a neat and tidy L and the game just ignores them because of a pixel of whitespace. The game would be vastly improved if there was some "aura" around each piece where chains were accepted.
Godeke
May. 25, 2010
My high score is now 11400, so I think I have the basics of the game. Cute, but I still think it could be improved with some halo effect to make chains easier. Two points: the Internet mocks what it doesn't understand... a tutorial would have provided much benefit in demonstrating the chains that work and don't. Second, claiming people can't review a game because they haven't made their own game? Lashing out just brings the trolls out in force because they know they have a target. Putting a work on the Internet requires think skin.
Pferdehintern
May. 26, 2010
I really love the aspect that the gems aren't static but can fall down. Because the gems really have to touch makes it a nice way harder. But it really needs a pause button, a mute button isn't wrong either.
vendodnev
May. 28, 2010
Enjoyable game but as quick as the new layers pop up each game is way too short. At least for me. It's disappointing when a game ends too quickly.