Dimension BX2

Dimension BX2

por ToastBook
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Dimension BX2

Valoración:
2.8
Lanzamiento: August 23, 2011
Última actualización: August 26, 2011
Desarrollador: ToastBook

Etiquetas para Dimension BX2

Descripción

Dimension BX2 es un bullet hell con un giro: tus balas envuelven la pantalla y nunca salen del juego. Los enemigos aparecen aleatoriamente e intentan matarte con sus propias balas (que no envuelven). Obtienes puntos según cuánto tiempo sobrevivas a la avalancha de balas, más 500 puntos cada vez que eliminas un enemigo. ¡Las puntuaciones se envían a la clasificación!

Cómo jugar

WASD o Flechas para moverse. Haz clic para disparar (mantén presionado para disparo rápido). Retroceso para reiniciar. O para alternar partículas. Supr para reiniciar la puntuación local.

Actualizaciones del desarrollador

Aug 23, 2011 1:35pm

1.4 – Enemies shouldn’t spawn anywhere NEAR you
1.3 – Disabled pause on losing focus
You can disable particles by pressing O
Enemies shouldn’t spawn on top of you
You can click to restart
1.2 – First Kong Version

Comentarios

0/1000
WonderSunflower avatar

WonderSunflower

Aug. 24, 2011

5
0

So, things to change: 1) Wider screen; 2) Restarting level upon pressing something else than Backspace (it's inconvenient the way it is now, maybe use left mouse button instead?); 3) Disable pause on focus lost; 4) Prevent enemies to appear right on my character, maybe count the distance between the player and enemy and compare? 5) Oh, and maybe these effects should be limited, because they make it really difficult to see what happens. Apart from that, this game is great!

ToastBook
ToastBook Desarrollador

1.3 has all of your suggestions except number 1, because I want to keep the scoreboard fair.

Chaosoul avatar

Chaosoul

Aug. 26, 2011

4
0

Umm enemies still spawn on me or rather close enough to kill me when it spawns

ToastBook
ToastBook Desarrollador

Fixed.

DriveForeignCars avatar

DriveForeignCars

Aug. 23, 2011

4
0

I don't like the way every time I kill an enemy I lose my ability to see what's going on.
otherwise awesome concept.

Manthas avatar

Manthas

Aug. 23, 2011

3
0

Huh, interesting concept - playfield is so small that is necessarily limits the length of time that the player is likely to survive. If you could find a way of expanding this into something bigger, I think you could have a real potential winner on your hands here.

Chaosoul avatar

Chaosoul

Aug. 26, 2011

2
0

Err Still spawn too close Not even funny moved a few pixels to the left 1 spawns right on starting location