EVO Idle
por Tygari
EVO Idle
Etiquetas para EVO Idle
Descripción
Es un juego idle basado en la evolución. Al principio, el jugador estará limitado a la evolución histórica. Con el tiempo podrá desbloquear evoluciones fantásticas.
Cómo jugar
Haz clic en los botones disponibles. Atención: algunas opciones son exclusivas de una ruta. Solo puedes elegir una. Cada etapa tendrá una evolución única que solo se puede desarrollar en esa etapa. El juego comienza como un clicker hasta que evolucionas la habilidad de autoclick. Desde ahí sigues mejorando y progresando más rápido. La etapa 2 desbloquea evoluciones de aprendizaje. Estas requieren que enseñes a tu criatura, no solo hacer clic. La reencarnación (reinicio) se desbloquea en la etapa 2.
Actualizaciones del desarrollador
I have pushed the server beyond the physical limits of the Javascript lanaguage.
The test server simply can’t keep up.
I am learning new programing practices to try and fix this issue. till then the game is offline.
I am also working on anew game.
Comentarios
Xripper8
Jan. 15, 2018
also, some type of a "skill tree" for evolution would be cool so that we know what to spend ATP etc. on
I agree that would be cool, but I will leave that to you players to work out. The new chat system in version 0.4 will assist with that.
Worgos
Jan. 29, 2019
The UI is really unintuitive
How would you suggest altering it?
LightsBane406
Jul. 20, 2017
Who came from the Broken Mouse Convention?
Nerex7
Jul. 20, 2018
No clue what I'm doing. Gathered shit, clicked shit, now I can't gather nor click shit and nothing happened in a long time.
Did I already finish this? Is this supposed to be a short alpha or smth?
Could you give me more information, please?
ississ
Jul. 22, 2017
So. I'm in phase 2, good few days already, I got few things activated, that do nothing. Cellular adhesion 37%, expansive and cells die far to fast and are to expensive to even bother with that any more. So, collecting by 25/s I have million to get next evolution point, I think I need 5 to prestige, that will take ages :-(
I agree, stage 2 needs a bit more balancing. I am looking into ways to reduce stage two some more. One that already been made for the next update but not implemented yet is the cell cost timer has been reduced by -50% from once an hour to once a half hour. Any suggestions?