Endless Expansion

Endless Expansion

por Volch
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Endless Expansion

Valoración:
3.9
Lanzamiento: December 12, 2015
Última actualización: January 02, 2016
Desarrollador: Volch

Etiquetas para Endless Expansion

Descripción

Reúne recursos, construye complejos de producción y expándete tanto como quieras. ¡Construye el mayor imperio industrial!

Cómo jugar

Haz clic en los puntos de recursos para recolectar tus primeros materiales. Todas las fábricas deben colocarse adyacentes a almacenes u otras fábricas con los recursos adecuados, o conectadas a ellas por caminos (y otras conexiones, para fábricas avanzadas). También puedes conectar fábricas directamente entre sí. Después de expandirte, desplaza la ventana del juego hacia arriba y abajo para ver tus nuevas tierras.

FAQ

Preguntas frecuentes

¿Qué es Endless Expansion?
Endless Expansion es un juego idle de gestión de recursos desarrollado por Volch donde los jugadores construyen y expanden una red industrial en crecimiento.

¿Cómo se juega Endless Expansion?
En Endless Expansion, colocas y mejoras distintos edificios de producción y procesamiento para automatizar la recolección de recursos, la producción y la logística.

¿Cuáles son los principales sistemas de progresión en Endless Expansion?
El juego utiliza un sistema de progresión basado en desbloquear nuevos edificios, mejorar las cadenas de producción y expandir tu área industrial para aumentar la eficiencia y la producción de recursos.

¿Endless Expansion tiene progreso offline?
Sí, Endless Expansion admite progreso offline, permitiendo que tus industrias sigan generando recursos mientras no estás jugando.

¿Qué hace único a Endless Expansion entre los juegos idle?
Endless Expansion destaca por centrarse en cadenas de suministro interconectadas y la planificación logística, ofreciendo una capa estratégica más profunda en comparación con los juegos idle típicos.

Actualizaciones del desarrollador

Dec 16, 2015 10:16pm

It’s been almost a week since release of Endless Expansion, we’ve got a bunch of updates, and it’s a time to describe what happened since launch.

There was a lot of bugs: graphical glitches, problems in resource flow, troubles with statistic. And some other things which i broke between updates. Now its fixed.
I believe there a lot more bugs to discover, so don’t forget to make a backups :)

A bunch of ui improvements was implemented, and now it’s much, much more user-friendly than was at first. Game tries to point you on common mistakes, and shows a lot more useful information. You don’t need to guess where the problem factory anymore. And, i hope that option to remap Ctrl to Alt will be useful for mac users.

“Help” section was added with a describe of most common mechanic.

Game was completely re-balanced. Almost every number was changed at some point, some of them – more than once. Even price of roads was a bit reduced, as many of you asked. Income and upkeep of different factories scales at same ratio, so now you can achieve a 100% efficient on any roadless complex.

And there was some now content: new sea tile, three new resources, five new buildings, including high-tech transport of energy. Now you actually can a cross a roads with it!

Thanks for reading, and have a fun! A don’t forget to vote ;)

Comentarios

0/1000
JusBlock avatar

JusBlock

Dec. 14, 2015

690
11

I really like this game. Note you get 100% of the recources back, if you sell anything, even with the exponential growth. Try it. Thats very fair and lets you optimize your stuff, even if its not very easy to make fast progress in the late game.

@Dev: So much useless water down there. Have you mentioned oil platforms on the sea yet? I suggest you to change the label of water 3 units away from land to "deep water". And there you can place the platforms. (Output: oil, Need: Energy. So they have to be connected with cable and pipe.)

[further ideas on the sea:
Maybe the platform should even need anything from the land, like steel, delivered by boat.
Boat- boat: connected by searoute marks
Boat next to land- warehouse/ street
Boat on the sea next to recource demand/ producer]

VOOLFIN avatar

VOOLFIN

Feb. 05, 2016

464
10

"Sir, there are reports of lands to the east and west and they are rich and a lot closer than-"
"I SAID GO SOUTH!"
"Yes sir."

mrcaboom avatar

mrcaboom

Dec. 16, 2015

820
21

Want to reduce global warming? To make a solar energy panel, do the following : cut millions of trees, completely empty a mountain of stones, burns tons of wood, smelt irons into steel (burn coal), empty desert of sands, melt it in glass (burn more coal), empty lake from it's water, make oil rigs, transform it in plastic (again, burn more coal) ... and finally, make 1 solar energy panel. YAY!!!

Atomsk avatar

Atomsk

Dec. 13, 2015

840
36

That cables cannot pass over roads is really annoying because you need to have roads and cables to start the intermediate tech levels running. Why not a road upgrade?

agentchuck avatar

agentchuck

Dec. 14, 2015

538
23

It is a bit strange that you make the requirement that things are joined together by roads, etc., but goods can teleport from one storage to another.

Volch
Volch Desarrollador

Now you know where your road tax goes! Teleportation isn't a cheap thing.