Helichopter
por VomitingTower
Helichopter
Etiquetas para Helichopter
Descripción
Helichopter es un juego increíble donde vuelas, destruyes cosas, mejoras, construyes torretas y rescatas civiles. El objetivo, como en cualquier juego, es eliminar a los malos y derrotar al jefe final. Empecé Helichopter el 10 de enero e hice el 98% yo solo. Obviamente podría estar mejor, pero quería presentar algo para el concurso y demostrar que puedes hacer un juego divertido con Unity, y hacerlo rápido.
Cómo jugar
WSAD para volar. Clic izquierdo para disparar ametralladora. Clic derecho dispara misiles teledirigidos que apuntan al enemigo más cercano a tu cursor. Botón central del ratón o botón de pulgar para soltar una bomba por $250. Espacio para colocar torretas después de comprarlas. Q y E para rotar tus torretas, y haz clic en el gizmo para que disparen automáticamente. Cuando mueres, cuesta $250 reaparecer. 1, 2, 3, 4 - Compra rápida de torretas. Shift izquierdo - activa tu rayo de recogida. Más instrucciones en el juego.
Actualizaciones del desarrollador
Build #4
- Added Features***
- Left Shift – Pickup Beam – lets you pick up your turrets and re place them around the map. Turrets that are picked up will update their upgrades.
- Turret Limit – Now you can only have 25 turrets active at once.
- Tank Crushing Damage – Now when tanks drive over your turrets they damage them as well.
- GUI Elements – Numbers on damage, and money gained from enemy units. As well as a turret death indicator.
- Fixes and Balancing *
-Ground collision tweaked
-More upgrades double in price when bought now
-Bombs tweaked, more damage, cost $250
-Boss Tank Tweaked
-Advanced flight tweaked
-Various other tweaks.
One more build to come. It’ll probably be done on Tuesday night.
Build #3
- added features *
-Bombs. Use your middle mouse
-Helicopter blades now do damage to whatever they hit.
-Options menu
…
Comentarios
clasher235
Feb. 22, 2011
Love this update, and it saddens me that we only get one more. All in all, this is a great game, and I have come back many times to replay it. Here are a few things I would like to see in the next update: 1) Flying enemies- possibly deployed at airfields or flying in from afar. 2) Civillian uses. I know that rescueing a civillian increases income, but money is never really a problem, so it would be nice to be able to assign them to do other things such as repair the base, build robot allies, etc. 3) Turret selling. Sometimes I just want one of my turrets gone because it is essentially useless in this situation or I want to replace it with another one. 4) Structures. I'd like the ability to have a more substantial and permanent "Hold the Line" tactic. Perhaps allowing the construction of bases would add another layer of depth to the game. .
clasher235
Feb. 22, 2011
Ah, sorry for the third comment in such a short time, but I just discovered another problem. Sometimes the large amounts of explosions and bullets on screen cause the game to crash. You may want to consider adding some graphics options. Another idea would be small/medium/large battlefields along with difficulty settings. The large battlefield would have many enemy bases, but you'd receive a massive base with heavy defenses , a high starting income, 3 different "sections", and a bigger turret limit. The medium battlefield would be what we have now, with 2 sections. The smaller battlefield would have very few enemy bases and only one section, but the base would be very small and weak, and the income would be low.
VomitingTower
Feb. 22, 2011
Thanks for the comments clasher! While the next update will be the last one for this game, I'm probably going to do another Helichopter game or two... They'll be similar but the game play/progression/levels will be actually planned out. I'll also have more than 5 days to do all of the art and get it working in game :p. I have previously thought about a lot of the issues you mentioned and it just came down to time in the end. Originally I did want to make enemy jets and helicopters, they'll be in future games. I also wanted to make a healing turret, a barricade, an anti missile laser turret and a AA/flak turret. I thought about selling turrets, but now that you can move them I didn't really feel like it was really needed. Maybe I'll look into putting that in quick.
sqeeb
Feb. 22, 2011
awesome update, mowin' down peasants is 10 times more satisfying
clasher235
Feb. 22, 2011
The 1,000 character limit forced me to devide my comment into 2 seperate ones, sorry.
Anyways, 5) Minor graphics improvements- You don't need to texture the background, it looks a lot better flat green. Also, try to round out the terrain if you can. 6) Animation. It bothers me that the enemy troops just sort of hover forward. 7) Civilian bugfix. I don't know if this has already been done, but the civilians sometimes jump out sideways and fail to find the base. 8) Rotation. Make the enemy troops and tanks rotate over the terrain realistically