PLEASE SAY Hi
por Vonka_TI
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PLEASE SAY Hi
Etiquetas para PLEASE SAY Hi
Descripción
Importante: Hay una escena después de los créditos. Simple, sin complicaciones innecesarias, con una buena historia y un final interesante. *********. facebook - https://www.facebook.com/groups/timeinfinite. twitter - . https://twitter.com/vonka_time. vk -. https://vk.com/timeinfinitegames. Greenlight- . https://goo.gl/GKiE7T
Cómo jugar
Flechas – moverse. Shift – correr. Arriba/abajo – interactuar.
FAQ
¿Qué es Please Say Hi?
Please Say Hi es un juego experimental minimalista para navegador desarrollado por Vonka TI que se centra en la interacción simple y la mensajería social.
¿Cómo se juega Please Say Hi?
En Please Say Hi, controlas un pequeño personaje y lo mueves por una pantalla oscura para encontrar a otro personaje, con la única instrucción de "please say hi" escribiendo "hi" en el chat.
¿Cuál es el objetivo principal en Please Say Hi?
El objetivo principal de Please Say Hi es iniciar un simple acto de comunicación—decir "hi"—lo que desencadena una pequeña pero significativa interacción en el juego.
¿Please Say Hi se considera un juego idle o incremental?
Please Say Hi no es un juego idle ni incremental; es una experiencia experimental corta centrada en la interacción humana en lugar de la progresión o bucles repetitivos de juego.
¿Quién desarrolló Please Say Hi?
Please Say Hi fue desarrollado por Vonka TI y está disponible gratis en plataformas de navegador como Kongregate.
Comentarios
9nikolai
Mar. 05, 2017
Okay! Who put idle, clicker and upgrades on this?!
9nikolai
Mar. 04, 2017
Ah! New year eve! I'm just going to go on top of the roof and watch the fireworks in the sky! Oops! I slipped! Poor snowman...
A lot of children, a new blind snowman...
littlevavs
Feb. 27, 2017
The graphics have a great design and aesthetic to them and the story is short but sweet. I think there was a missed opportunity with generic interactions. Like walking down the street passing lovers should have prompted a thought bubble like "oh I wish I had that" or passing the children on the playground could prompt "I miss those carefree days." I understand the message is that her life is mundane and sad but I feel like without those glimpses into her thoughts you have no way to truly empathize with the character. (and it also becomes mundane for the player). In order for the fireworks scene to work you need to know how truly depressed she is. It would also allow you to further develop the story without having to animate more scenes. Having her pass by the bar and think "who would I get a drink with?" or "I don't have the money for that right now" gives the player a reason why they can't go inside. So great potential but I'd like to see more.
Thanks, really good advice, but I wanted the player to perceive the world around him, thinking about something his own, and not to speak for him. In any case the next game will be something similar with your tips)
eRPeGie
Feb. 24, 2017
WTF ?! this game really name is "Canonical", i play in this game around 1,5 weeks ago
Note from Kongregate: this is the legitimate, official game. We worked with the developer to get this launched, sorry for the confusion!
Brichess2
Feb. 27, 2017
I honestly think this have been amazing if the creator had ben able to get some kind of feedback and dialogue writing assistance
Hi, I'm the Creator, I received feedback)