Not-So-Slender Troll

Not-So-Slender Troll

por Vycerys
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Not-So-Slender Troll

Valoración:
2.1
Lanzamiento: September 06, 2015
Última actualización: September 06, 2015
Desarrollador: Vycerys

Etiquetas para Not-So-Slender Troll

Descripción

Tu ataque a una aldea humana ha sido exitoso, sin embargo, algunos humanos han huido al bosque. Termina el trabajo. Ten cuidado, hay un héroe poderoso que te está buscando.

Cómo jugar

Clic izquierdo para matar humanos. Clic derecho para gruñir y encontrarlos.

Comentarios

0/1000
pyronast avatar

pyronast

Sep. 06, 2015

2
0

not sure how the "hero" killed me as there was nothing near me o.o

HeavyDuty avatar

HeavyDuty

Sep. 07, 2015

2
0

Very incomplete, not sure why you're going room to room begging for good reviews when no one in their right mind would do so for something this basic. Good first class project but needs to be speed up, cleaned up, and given a purpose.

Vycerys
Vycerys Desarrollador

I was actually just looking for any reviews. Thanks for checking it out!

redeamed avatar

redeamed

Sep. 09, 2015

1
0

1000 character limit got me....next time I'll better separate the comments so it is easier to follow.

redeamed avatar

redeamed

Sep. 09, 2015

1
0

...continued
5. sort of an extension to 4 but the player needs a greater sense of the heroes presence. as pyronast points out it can feel like the hero attacks out of nowhere leaving the player both feeling unjustly killed and lacking the suspense that could come from a stronger sense of the heroes presence.
6.a visual effect for your attacks would help your troll feel more like a presence in world. As well as a sound effect to go with the attacks.

7. maybe add some force behind the hits to give the troll a more powerful feel. sending targets flying when you hit them.

All and all I like the concept. a good result from a gamejam.

Vycerys
Vycerys Desarrollador

Thanks for the feedback!

redeamed avatar

redeamed

Sep. 09, 2015

1
0

A list of things I noticed while playing:
1. Many objects lack colliders.
2. NPC physics bug out fairly often. sometimes they are "jumpy" springing up and down.
3. It is not clear in game that right click shows you the location of targets.
4. you explained to me the difficult increases with victim screams but this message does not come across on the player end and the inconsistency of screams seems more like a bug than a warning